|
Abstract This project challenges you to figure out how to make geometric patterns with Rubik's Cube. Leaving your cube in one of these positions makes it much more tempting to pick it up and 'fix' it. Can you figure out how to make a checkerboard, or a cube-within-a-cube? Can you make only the center piece a different color from the rest? Can you figure out how to solve the cube from these positions?Objective The goal of this project is to figure out how to make patterns with Rubik's Cube. Introduction Rubik's cube is an interesting 3-dimensional puzzle that challenges your spatial imagination and memory. Usually, the goal is to arrange the cube so that each side is a solid color, as shown in Figure 1. However, in this project, you'll be trying to figure out ways of making geometrical patterns with Rubik's Cube. Before we get to the patterns, we'll introduce some notation for referring to the different sides, and show you how the cube is put together.
Figure 1 also shows the labels we will be using when referring to sides of the cube. The six sides are named in pairs—up-down, front-back, and left-right. To refer to a specific side, we'll use the one-letter abbreviations shown in Figure 1 (U, D, F, B, L, R). The cube is built in such a way that each side, row, and column can rotate (see Figure 2). You can purchase the cube with many different color patterns. The color pattern we will be using has the following pairs of colors on opposite sides:
Before we present the patterns, we need to introduce some more terminology, so that we can easily refer to individual pieces on the cube. Rubik's cube is made of three different types of pieces. We will refer to them as center, corner, and edge pieces. The puzzle has six center pieces, one in the middle of each face. Each center piece has only one visible face. There are eight corner pieces on the puzzle. Each corner piece has three visible faces. The remaining twelve pieces are edge pieces, occupying the middle position along each edge of the cube. Each edge piece has two visible faces.
For each step in solving the cube, specific sequences of moves come in handy. In order to summarize the move sequences efficiently, we will use a shorthand notation common among cubers. The shorthand notation is easy to learn. There are just three rules you need to know.
A Simple Pattern: Checkerboard with Colors from Opposite Sides To get you started, we'll show you how to create the first pattern. The first pattern has a checkerboard on each side, with colors from each of the two opposite sides. Starting with the cube in the solved position, rotate each of the six sides twice, in opposite pairs. The checkerboard pattern can be generated in 12 quarter-turn moves (or 6 moves if you count each half-turn of a face as single move). The Java applet below illustrates how the pattern is created.
Can you figure out how to solve the remaining patterns on your own? Another Simple Pattern: Four Center Spots This pattern can be generated from the solved cube in 12 quarter-turn moves (or 8 moves, if you count half-turns of a face as a single move).
Another Simple Pattern: Six Center Spots This pattern can be generated from the solved cube in 8 moves.
Another Simple Pattern: Six T's This pattern can be generated from the solved cube in 14 quarter-turn moves (or 9 moves if you count half-turns of a face as single move).
A More Challenging Pattern: Cross Pattern This pattern can be generated from the solved cube in 16 quarter-turn moves (or 11 moves if you count half-turns of a face as single move).
A Challenging Pattern: Cube in Cube This pattern can be generated from the solved cube in 18 quarter-turn moves (or 15 moves if you count half-turns of a face as single move).
A Challenging Pattern: Cube in Cube in Cube This pattern can be generated from the solved cube in 20 quarter-turn moves (or 17 moves if you count half-turns of a face as single move).
A Challenging Pattern: Stripes This pattern can be generated from the solved cube in 20 quarter-turn moves (or 17 moves if you count half-turns of a face as single move).
A Challenging Pattern: Advanced Checkerboard This pattern can be generated from the solved cube in 20 quarter-turn moves (or 16 moves if you count half-turns of a face as single move).
Terms, Concepts, and Questions to Start Background Research To do this project, you should do research that enables you to understand the following terms and concepts:
Questions
Bibliography
Materials and Equipment To do this experiment you will need the following materials and equipment:
Experimental Procedure
Variations
Credits Andrew Olson, Ph.D., Science Buddies Sources The Java applet used to illustrate the moves in this project was written by Karl Hšrnell, Lars Petrus, and Matthew Smith. It can be obtained from: http://lar5.com/cube/downloads.html.
|
If you like this project, you might enjoy exploring related careers.
![]() |
Industrial Engineer You’ve probably heard the expression “build a better mousetrap.” Industrial engineers are the people who figure out how to do things better. They find ways that are smarter, faster, safer, and easier, so that companies become more efficient, productive, and profitable, and employees have work environments that are safer and more rewarding. You might think from their name that industrial engineers just work for big manufacturing companies, but they are employed in a wide range of industries, including the service, entertainment, shipping, and healthcare fields. For example, nobody likes to wait in a long line to get on a roller coaster ride, or to get admitted to the hospital. Industrial engineers tell companies how to shorten these processes. They try to make life and products better—finding ways to do more with less is their motto. |
|
Join Science Buddies
Become a Science Buddies member! It's free! As a member you will be the first to receive our new and innovative project ideas, news about upcoming science competitions, science fair tips, and information on other science related initiatives. |