Computer programming and the scientific method

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Computer programming and the scientific method

Postby BethC » Mon Jan 31, 2011 11:39 am

I viewed two of the Science Buddies science fair projects for computer programming that I'm having difficulty identifying the set up of the scientific method using hypothesis to conclusions. One was using Scratch to create the Cat vs. Dog chase game, the other was interviewing your classmates to design a future city and program it in Sim City. What are examples of using the scientific method on these two science fair experiments?
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Project Question: The experiments using computer programming look very interesting for my computer savvy 9 year old son. However, I'm having difficulty thinking how this would mold into the Scientific Method requirements using a Hypothesis, Prediction, Materials, and Conclusion. The two that I've looked at are creating a Cat and Dog chase game using Scratch from MIT and surveying the class and creating a futuristic city using Sim City.
Project Due Date: His science form is due by the end of February for an April 8th science fair, but we need to start in the next week or two due to many events planned in March.
Project Status: I am just starting

Re: Computer programming and the scientific method

Postby mpphlipot » Mon Jan 31, 2011 5:23 pm

That’s often a challenge with computer projects. Here is a good article on Science Buddies that compares the traditional scientific method with the engineering design process: http://www.sciencebuddies.org/science-f ... ring.shtml

I think that will help you get started in the right direction.
Mike
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