Related Links

  • Science Fair Project Guide

Project Summary

Difficulty  8 
Time required Short (several days)
Prerequisites You should either currently be taking or have already completed a first course in geometry. You must understand the concept and method of a mathematical proof.
Material Availability Readily available (laptop computer helpful for live demonstration)
Cost Very Low (under $20)
Safety No issues

Donate to Science Buddies

Sponsor

Sponsored by a generous grant from Symantec Corporation

Internet Safety Tips
Get educated about online safety
with help from Symantec.

symantec.com/norton/familyresources

Abstract

Here is a project that combines Computer Science and Mathematics. The semicircle has two tangent lines that meet at point T. You need to prove that a line drawn from A to T bisects CD. You'll also learn how to create an interactive diagram to illustrate your proof, using an applet that runs in your Web browser. If you like solving problems and thinking logically, you'll like this project.

Objective

The figure below shows a semicircle, with diameter AB. Two tangent lines are drawn: one which touches the semicircle at B, the other at any point, C, on the semicircle. A line, CD, perpendicular to AB is dropped from the tangent point C. The two tangent lines intersect at the point T. The objectives of this project are to:

  1. prove that the line AT bisects CD, and
  2. illustrate the proof with a dynamic figure created with the Geometry Applet.

Image of semicircle with diameter <I>AB</I>. A tangent line is drawn from <I>B</I> and from any point, <I>C</I> on the semicircle. The two tangent lines intersect at point <I>T</I>.  Drop a line from <I>C</I> to point <I>D</I> on <I>AB</I>, such that <I>CD</I> is perpendicular to <I>AB</I>.  Now, prove that a line drawn from <I>A</I> to <I>T</I> bisects <I>CD</I>.

Introduction

This is an ancient problem in geometry, posed and proved by the great Greek mathematician Archimedes in his Book of Lemmas.

The figure below shows a semicircle, with diameter AB. Two tangent lines are drawn: one which touches the semicircle at B, the other at any point, C, on the semicircle. A line, CD, perpendicular to AB is dropped from the tangent point C. The two tangent lines intersect at the point T. The goals of this project are to:

  1. prove that the line AT bisects CD, and
  2. illustrate the proof with a dynamic figure created with the Geometry Applet.
Note that the proposition holds true no matter where the point C falls on the semicircle. Click and drag on the point to see for yourself!


Figure 1: Prove that line AT bisects CD.

Notes on How to Manipulate the Diagram

The diagram is illustrated using the Geometry Applet (by kind permission of the author, see Bibliography). If you have any questions about the applet, send us an email at: scibuddy@sciencebuddies.org. With the help of the applet, you can manipulate the figure by dragging points.

In order to take advantage of this applet, be sure that you have enabled Java on your browser. If you disable Java, or if your browser is not Java-capable, then the figure will still appear, but as a plain, still image.

If you click on a point in the figure, you can usually move it in some way. The free points, usually colored red, can be freely dragged about, and as they move, the rest of the diagram (except the other free points) will adjust appropriately. Sliding points, usually colored orange, can be dragged about like the free points, except their motion is limited to either a straight line, a circle, a plane, or a sphere, depending on the point. Other points can be dragged to translate the entire diagram. If a pivot point appears, usually colored green, then the diagram will be rotated and scaled around that pivot point. (Note that figures will often use only one or two of the above types of points.)

You can't drag a point off the diagram, but frequently parts of the diagram will be moved off as you drag other points around. If you type r or the space key while the cursor is over the diagram, then the diagram will be reset to its original configuration.

You can also lift the figure off the page into a separate window. When you type u or return the figure is moved to its own window. Typing d or return while the cursor is over the original window will return the diagram to the page. Note that you can resize the floating window to make the diagram larger.

To learn how to use the Geometry Applet to create your own dynamic diagrams, see: Getting Started with the Geometry Applet

Terms, Concepts and Questions to Start Background Research

To do this project, you should do research that enables you to understand the following terms and concepts:

Questions:

Bibliography

Materials and Equipment

Experimental Procedure

  1. Do your background research. The Terms, Concepts and Questions section is a good place to start!
  2. Organize your known facts (make a list!) Your list should include:
    1. the information given in the statement of the problem,
    2. relevant information from your background research, and
    3. relevant information from your knowledge of geometry.
  3. Make sure you also write down a statement of the desired solution.
  4. Try to build a list of the statements you need to prove in order to solve the problem. Remember that the goal of a proof is to construct a logical chain of steps leading from the given facts to the desired solution. Each step must be justified.
  5. Constructing the proof does not have to be a one-way process, from beginning to end. You can also build backwards from the desired solution, and have your steps meet in the middle.
  6. In addition to thinking logically, think visually!
    1. Remember that some of the facts you know about the problem will not be included in the original diagram which poses the problem. Finding ways to incorporate your known facts into the diagram may help you solve the problem.
    2. With many proofs, you also need to use your knowledge of geometry to build additional information into the diagram to solve the problem.
    3. Get yourself a few sheets of blank paper and try out your ideas as sketches.
  7. Spend some time thinking about the problem and you should be able to come up with the proof.

Hint

Try on your own first, but if you find that you need a hint, click here.

Variations

Credits

Andrew Olson, Ph.D., Science Buddies


Last edit date: 2005-12-02 00:17:11


Career Focus

If you like this project, you might enjoy exploring careers in Computer Science.

Computer Programmer
Computers are essential tools in the modern world, handling everything from traffic control, car welding, movie animation, shipping, aircraft design, and social networking to book publishing, business management, music mixing, health care, agriculture, and online shopping. Computer programmers are the people who write the instructions that tell computers what to do.
  Computer Software Engineer
Are you interested in developing cool video game software for computers? Would you like to learn how to make software run faster and more reliably on different kinds of computers and operating systems? Do you like to apply your computer science skills to solve problems? If so, then you might be interested in the career of a computer software engineer.

Network Systems and Data Communications Analyst
Computers are an important part of our lives. We use computers to hold and process data, to control manufacturing factories, and to surf the Internet. We are all part of many different kinds of computer networks that are continually sharing information. The role of the network systems and data communications analyst is to design, model, and evaluate computer networks so that they can share information seamlessly. This is an exciting career for those people who enjoy working with rapidly changing technology.
  Computer Hardware Engineer
Whether you are playing video games, surfing the Internet, or writing a term paper, computers are an integral part of our daily lives. Computer hardware engineers work to make computers faster, more robust, and more cost-effective. They design the microprocessor chips that make your computer function, along with the equipment that makes computing easy and fun to do.




Join Science Buddies

Become a Science Buddies member! It's free! As a member you will be the first to receive our new and innovative project ideas, news about upcoming science competitions, science fair tips, and information on other science related initiatives.


Support Science Buddies

If this website has helped you, won't you consider a small gift so we may continue developing resources to help teachers and students?

 



 

Science Buddies gratefully acknowledges its Presenting Sponsor
 
It's free! As a member you will be the first to receive our new and innovative project ideas, news about upcoming science competitions, science fair tips, and information on other science related initiatives.


Science Fair Project Home      Our Sponsors      Partners      About Us      Volunteer      Donate      Contact Us      Research Grants & Outreach      Site Map

Science Fair Project Ideas      Science Fair Project Guide      Ask an Expert      Blog      Teacher Resources      Parent Resources      Student Resources      Science Careers      Join Science Buddies     


Privacy Policy Science Buddies

Copyright © 2002-2010 Kenneth Lafferty Hess Family Charitable Foundation. All rights reserved.
Reproduction of material from this website without written permission is strictly prohibited.
Use of this site constitutes acceptance of our Terms and Conditions of Fair Use.