Abstract
When someone yells, "Think fast!" and throws you a ball, are you able to catch it? When the bell rings at the end of class, are you the first one out of your seat? Can you make it through a sudden hairpin turn in a video game without crashing? If so, then you likely have quick reaction times. In this science fair project, you'll look at reaction times (how fast people react to sensory events), and see if people who play video games have faster reaction times than those who do not.Objective
To compare the reaction times of inexperienced and experienced video game players.Introduction
In many action-packed video games, players have to quickly detect and avoid dangers. The highest scores are achieved by those players who respond the fastest to a detected danger. Playing action video games can be fun and highly entertaining, but can playing these games also improve a person's reaction time? Or do some people enjoy playing action video games because they already have fast reaction times?
Reaction time is the time between the start of a sensory stimulus and the time when a person responds to that stimulus. For example, if a person is told to push a button when he or she sees the color red flashed on a screen, the reaction time is the time between when red is first flashed on the screen and the time when he or she first pushes the button. Perhaps you've taken a hearing test for school. The reaction time is measured from when you first hear the beep to when you push the button.
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| Figure 1. This drawing shows that reaction time is the time from the presentation of a stimulus (in this example, the stimulus is the red screen) to the time of a reaction to that stimulus (when the hand pushes the button). (msec is milliseconds.) |
During the reaction time in the example above, the person's visual system will see and identify the color red, and then the higher thinking centers will command the motor cortex to send a signal to the arm and hand muscles to push the button. That's a lot going on! In an action video game, the player is presented not with a red screen, but with a danger (for example, a monster), and the player must then detect, identify, and respond to that monster through the console's controller, keyboard, or mouse.
The sensory stimulus does not have to be a visual though. Reaction time can be measured as a response to other sensory stimuli, too, such as a sound (like the roar of a monster), or a touch. In fact, reaction times to sound have been shown to be faster, on average, than reaction times to visual stimuli. Reaction times have also been shown to be dependent upon many factors, such as a person's age, genetics, gender, health, right- or left-handedness, level of fatigue, and distractions (other competing stimuli). For example, reaction times continue to shorten as a child ages. They reach their fastest point sometime in a person's late 20's. After this age, however, reaction times slowly begin to increase until the 50's and 60's, at which point they begin to increase even more.
Can a lot of experience playing action video games also influence reaction times? It's time to find out with a series of online video game tests.
Terms, Concepts and Questions to Start Background Research
Bibliography
This source describes how many factors—like age, gender, and handedness—can influence reaction times:
These websites offer reaction time tests:
This source uses a baseball pitch for a reaction time test. When you see the pitch, you click the image to see if you got a hit. It then displays your reaction time. You'll need to calculate your own averages after five tries, and you should turn off the sound to avoid distracting your volunteers as they play.
This source uses a stoplight for a reaction time test. When the light turns green, you click on a button, and your reaction time is recorded and displayed. After five tries, your average is displayed. This test will not allow a player to "jump the gun" and press the button too soon.
This source uses a sheep and a tranquilizer dart for a reaction time test. When a sheep runs out in the field, you click a dart button, and your reaction time is displayed. After five sheep, an average reaction time is given. This game does have a penalty for "jumping the gun," so you will need to redo any trial in which a volunteer presses the button before the sheep runs out. You will also need to turn off the sound in this one to avoid distractions for your volunteers.
Materials and Equipment
Experimental Procedure
Reaction Times (milliseconds [msec]) For Inexperienced Video Game Players
| Volunteer 1 | Volunteer 2 | Volunteer 3 | Volunteer 4 | Volunteer 5 |
| Average: | Average: | Average: | Average: | Average: |
Reaction Times (milliseconds [msec]) For Experienced Video Game Players
| Volunteer 6 | Volunteer 7 | Volunteer 8 | Volunteer 9 | Volunteer 10 |
| Average: | Average: | Average: | Average: | Average: |
Variations
Credits
Kristin Strong, Science Buddies
Edited by Peter Boretsky, Lockheed Martin
Last edit date: 2008-11-19 15:00:00
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