Abstract
This project challenges you to figure out how to make geometric patterns with Rubik's Cube. Leaving your cube in one of these positions makes it much more tempting to pick it up and 'fix' it. Can you figure out how to make a checkerboard, or a cube-within-a-cube? Can you make only the center piece a different color from the rest? Can you figure out how to solve the cube from these positions?Objective
The goal of this project is to figure out how to make patterns with Rubik's Cube.
Introduction
Rubik's cube is an interesting 3-dimensional puzzle that challenges your spatial imagination and memory. Usually, the goal is to arrange the cube so that each side is a solid color, as shown in Figure 1. However, in this project, you'll be trying to figure out ways of making geometrical patterns with Rubik's Cube. Before we get to the patterns, we'll introduce some notation for referring to the different sides, and show you how the cube is put together.
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| Figure 1. Diagram of a solved Rubik's cube. The six sides are named in pairs—up-down, front-back, and left-right. The up (U), front (F), and right (R) sides are visible. The remaining sides—left (L), back (B), and down (D)—are shown by the projected images. |
Figure 1 also shows the labels we will be using when referring to sides of the cube. The six sides are named in pairs—up-down, front-back, and left-right. To refer to a specific side, we'll use the one-letter abbreviations shown in Figure 1 (U, D, F, B, L, R).
The cube is built in such a way that each side, row, and column can rotate (see Figure 2). You can purchase the cube with many different color patterns. The color pattern we will be using has the following pairs of colors on opposite sides:
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| Figure 2. Diagram of the core of a Rubik's cube. The core enables each side, row, and column of the cube to rotate. |
Before we present the patterns, we need to introduce some more terminology, so that we can easily refer to individual pieces on the cube. Rubik's cube is made of three different types of pieces. We will refer to them as center, corner, and edge pieces. The puzzle has six center pieces, one in the middle of each face. Each center piece has only one visible face. There are eight corner pieces on the puzzle. Each corner piece has three visible faces. The remaining twelve pieces are edge pieces, occupying the middle position along each edge of the cube. Each edge piece has two visible faces.
| Center Piece | Corner Piece | Edge Piece | |
| location | ![]() |
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| # in entire cube | 6 | 8 | 12 |
| visible faces | 1 | 3 | 2 |
For each step in solving the cube, specific sequences of moves come in handy. In order to summarize the move sequences efficiently, we will use a shorthand notation common among cubers. The shorthand notation is easy to learn. There are just three rules you need to know.
A Simple Pattern: Checkerboard with Colors from Opposite Sides
To get you started, we'll show you how to create the first pattern. The first pattern has a checkerboard on each side, with colors from each of the two opposite sides. Starting with the cube in the solved position, rotate each of the six sides twice, in opposite pairs. The checkerboard pattern can be generated in 12 quarter-turn moves (or 6 moves if you count each half-turn of a face as single move). The Java applet below illustrates how the pattern is created.
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Shorthand: F2 B2 R2 L2 U2 D The Java applet above illustrates making a checkerboard using colors from opposite sides of the cube. Use the VCR-style buttons to navigate through the sequence. Note: if you see a gray box with a red "X" in the corner, you will need to update your Java Runtime Environment in order to run this applet. Go to http://www.java.com to get the latest version. |
Can you figure out how to solve the remaining patterns on your own?
Another Simple Pattern: Four Center Spots
This pattern can be generated from the solved cube in 12 quarter-turn moves (or 8 moves, if you count half-turns of a face as a single move).
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| Figure 3. Four center spots pattern. |
Another Simple Pattern: Six Center Spots
This pattern can be generated from the solved cube in 8 moves.
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| Figure 4. Six center spots pattern. |
Another Simple Pattern: Six T's
This pattern can be generated from the solved cube in 14 quarter-turn moves (or 9 moves if you count half-turns of a face as single move).
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| Figure 5. Six T's pattern. |
A More Challenging Pattern: Cross Pattern
This pattern can be generated from the solved cube in 16 quarter-turn moves (or 11 moves if you count half-turns of a face as single move).
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| Figure 6. Cross pattern. |
A Challenging Pattern: Cube in Cube
This pattern can be generated from the solved cube in 18 quarter-turn moves (or 15 moves if you count half-turns of a face as single move).
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| Figure 7. Cube in cube pattern. |
A Challenging Pattern: Cube in Cube in Cube
This pattern can be generated from the solved cube in 20 quarter-turn moves (or 17 moves if you count half-turns of a face as single move).
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| Figure 8. Cube in cube in cube pattern. |
A Challenging Pattern: Stripes
This pattern can be generated from the solved cube in 20 quarter-turn moves (or 17 moves if you count half-turns of a face as single move).
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| Figure 9. Stripes pattern. |
A Challenging Pattern: Advanced Checkerboard
This pattern can be generated from the solved cube in 20 quarter-turn moves (or 16 moves if you count half-turns of a face as single move).
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| Figure 10. Advanced checkerboard pattern. |
Terms, Concepts and Questions to Start Background Research
To do this project, you should do research that enables you to understand the following terms and concepts:
Questions
Bibliography
Materials and Equipment
To do this experiment you will need the following materials and equipment:
Experimental Procedure
Variations
Credits
Andrew Olson, Ph.D., Science Buddies
Sources
The Java applet used to illustrate the moves in this project was written by Karl Hšrnell, Lars Petrus, and Matthew Smith. It can be obtained from: http://lar5.com/cube/downloads.html.
Last edit date: 2009-04-29 22:00:00
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