Related Links

  • Science Fair Project Guide

Project Summary

Difficulty  7 
Time required Long (a couple of weeks)
Prerequisites To do this project you should enjoy solving puzzles and thinking in three dimensions. This project requires starting with Rubik's Cube in the solved position, so you will need to know how to solve the puzzle in order to do this project.
Material Availability Readily available
Cost Very Low (under $20)
Safety No issues

Donate to Science Buddies

Sponsor

Sponsored by a generous grant from Motorola

Abstract

This project challenges you to figure out how to make geometric patterns with Rubik's Cube. Leaving your cube in one of these positions makes it much more tempting to pick it up and 'fix' it. Can you figure out how to make a checkerboard, or a cube-within-a-cube? Can you make only the center piece a different color from the rest? Can you figure out how to solve the cube from these positions?

Objective

The goal of this project is to figure out how to make patterns with Rubik's Cube.

Introduction

Rubik's cube is an interesting 3-dimensional puzzle that challenges your spatial imagination and memory. Usually, the goal is to arrange the cube so that each side is a solid color, as shown in Figure 1. However, in this project, you'll be trying to figure out ways of making geometrical patterns with Rubik's Cube. Before we get to the patterns, we'll introduce some notation for referring to the different sides, and show you how the cube is put together.

diagram of Rubik's cube, showing front, left and top sides
Figure 1. Diagram of a solved Rubik's cube. The six sides are named in pairs—up-down, front-back, and left-right. The up (U), front (F), and right (R) sides are visible. The remaining sides—left (L), back (B), and down (D)—are shown by the projected images.

Figure 1 also shows the labels we will be using when referring to sides of the cube. The six sides are named in pairs—up-down, front-back, and left-right. To refer to a specific side, we'll use the one-letter abbreviations shown in Figure 1 (U, D, F, B, L, R).

The cube is built in such a way that each side, row, and column can rotate (see Figure 2). You can purchase the cube with many different color patterns. The color pattern we will be using has the following pairs of colors on opposite sides:

An easy way to remember this pattern is 'plus yellow' because the second color of each pair can be made by adding yellow to the first color. As you'll see in some of the more advanced patterns, the color pairs matter. For example, making a checkerboard using color pairs from adjacent sides is more difficult than using color pairs from opposite sides.

diagram showing the core of the Rubik's cube
Figure 2. Diagram of the core of a Rubik's cube. The core enables each side, row, and column of the cube to rotate.

Before we present the patterns, we need to introduce some more terminology, so that we can easily refer to individual pieces on the cube. Rubik's cube is made of three different types of pieces. We will refer to them as center, corner, and edge pieces. The puzzle has six center pieces, one in the middle of each face. Each center piece has only one visible face. There are eight corner pieces on the puzzle. Each corner piece has three visible faces. The remaining twelve pieces are edge pieces, occupying the middle position along each edge of the cube. Each edge piece has two visible faces.

  Center Piece Corner Piece Edge Piece
location
location of center pieces
location of corner pieces
location of edge pieces
# in entire cube 6 8 12
visible faces 1 3 2

For each step in solving the cube, specific sequences of moves come in handy. In order to summarize the move sequences efficiently, we will use a shorthand notation common among cubers. The shorthand notation is easy to learn. There are just three rules you need to know.

  1. When a side is rotated clockwise one quarter turn, the shorthand notation for the move is simply the letter of the side. For example, if you're supposed to rotate the right side one quarter turn clockwise, the shorthand would be R.
  2. When a side is rotated counterclockwise one quarter turn, the shorthand notation for the move is the letter + an apostrophe ('). For example, if you're supposed to rotate the right side counterclockwise one quarter turn, the shorthand would be R'.
  3. When a side is rotated twice (direction does not matter in this case), the shorthand notation for the move is the letter + 2. For example, if you're supposed to rotate the front side twice, the shorthand would be F2.

A Simple Pattern: Checkerboard with Colors from Opposite Sides

To get you started, we'll show you how to create the first pattern. The first pattern has a checkerboard on each side, with colors from each of the two opposite sides. Starting with the cube in the solved position, rotate each of the six sides twice, in opposite pairs. The checkerboard pattern can be generated in 12 quarter-turn moves (or 6 moves if you count each half-turn of a face as single move). The Java applet below illustrates how the pattern is created.

Shorthand: F2 B2 R2 L2 U2 D

The Java applet above illustrates making a checkerboard using colors from opposite sides of the cube. Use the VCR-style buttons to navigate through the sequence.  Note: if you see a gray box with a red "X" in the corner, you will need to update your Java Runtime Environment in order to run this applet. Go to http://www.java.com to get the latest version.

Can you figure out how to solve the remaining patterns on your own?

Another Simple Pattern: Four Center Spots

This pattern can be generated from the solved cube in 12 quarter-turn moves (or 8 moves, if you count half-turns of a face as a single move).

Rubik's Cube 'Four Center Spots' pattern
Figure 3. Four center spots pattern.

Another Simple Pattern: Six Center Spots

This pattern can be generated from the solved cube in 8 moves.

Rubik's Cube 'Six Center Spots' pattern
Figure 4. Six center spots pattern.

Another Simple Pattern: Six T's

This pattern can be generated from the solved cube in 14 quarter-turn moves (or 9 moves if you count half-turns of a face as single move).

Rubik's Cube 'Six T's' pattern
Figure 5. Six T's pattern.

A More Challenging Pattern: Cross Pattern

This pattern can be generated from the solved cube in 16 quarter-turn moves (or 11 moves if you count half-turns of a face as single move).

Rubik's Cube 'Cross' pattern (opposite side colors)
Figure 6. Cross pattern.

A Challenging Pattern: Cube in Cube

This pattern can be generated from the solved cube in 18 quarter-turn moves (or 15 moves if you count half-turns of a face as single move).

Rubik's Cube 'Cube in Cube' pattern
Figure 7. Cube in cube pattern.

A Challenging Pattern: Cube in Cube in Cube

This pattern can be generated from the solved cube in 20 quarter-turn moves (or 17 moves if you count half-turns of a face as single move).

Rubik's Cube 'Cube in Cube in Cube' pattern
Figure 8. Cube in cube in cube pattern.

A Challenging Pattern: Stripes

This pattern can be generated from the solved cube in 20 quarter-turn moves (or 17 moves if you count half-turns of a face as single move).

Rubik's Cube 'Stripes' pattern
Figure 9. Stripes pattern.

A Challenging Pattern: Advanced Checkerboard

This pattern can be generated from the solved cube in 20 quarter-turn moves (or 16 moves if you count half-turns of a face as single move).

Rubik's Cube 'Advanced Checkerboard' pattern
Figure 10. Advanced checkerboard pattern.

Terms, Concepts and Questions to Start Background Research

To do this project, you should do research that enables you to understand the following terms and concepts:

Questions

Bibliography

Materials and Equipment

To do this experiment you will need the following materials and equipment:

Experimental Procedure

  1. Study the geometric Rubik's Cube patterns presented in the Introduction (Figures 3–10). Remember that each pattern uses the solved cube as the starting point. See how many of the patterns you can figure out how to make on your own.
  2. Asking yourself the following questions may help you as you try to figure out how to generate the patterns:
    1. Which pieces have moved from the original configuration?
    2. Which pieces have stayed the same?
    3. For the pieces that have moved, did they move from an opposite side or an adjacent one?
  3. How many moves does it take to create each pattern?

Variations

Credits

Andrew Olson, Ph.D., Science Buddies

Sources

The Java applet used to illustrate the moves in this project was written by Karl Hšrnell, Lars Petrus, and Matthew Smith. It can be obtained from: http://lar5.com/cube/downloads.html.


Last edit date: 2009-04-29 22:00:00


Career Focus

If you like this project, you might enjoy exploring careers in Pure Mathematics.

Statistician
Statisticians use the power of math and probability theory to answer questions that affect the lives of millions of people. They tell educators which teaching method works best, tell policy-makers what levels of pesticides are acceptable in fresh fruit, tell doctors which treatment works best, tell builders which type of paint is the most durable. They are employed in virtually every type of industry imaginable, from engineering, manufacturing, and medicine to animal science, food production, transportation, and education. Everybody needs a statistician!
 



Join Science Buddies

Become a Science Buddies member! It's free! As a member you will be the first to receive our new and innovative project ideas, news about upcoming science competitions, science fair tips, and information on other science related initiatives.


Support Science Buddies

If this website has helped you, won't you consider a small gift so we may continue developing resources to help teachers and students?

 



 

Science Buddies gratefully acknowledges its Presenting Sponsor
 
It's free! As a member you will be the first to receive our new and innovative project ideas, news about upcoming science competitions, science fair tips, and information on other science related initiatives.


Science Fair Project Home      Our Sponsors      Partners      About Us      Volunteer      Donate      Contact Us      Research Grants & Outreach      Site Map

Science Fair Project Ideas      Science Fair Project Guide      Ask an Expert      Blog      Teacher Resources      Parent Resources      Student Resources      Science Careers      Join Science Buddies     


Privacy Policy Science Buddies

Copyright © 2002-2010 Kenneth Lafferty Hess Family Charitable Foundation. All rights reserved.
Reproduction of material from this website without written permission is strictly prohibited.
Use of this site constitutes acceptance of our Terms and Conditions of Fair Use.