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Science Fair Project Idea
What makes a winning team? Getting all the best players? Good coaches? Good chemistry? This project will show you how you can use math to help you test your hypothesis about what makes a winning team. The Pythagorean relationship is a fundamental one in sports: it correctly predicts the records of 98% of all teams. But in 2% of cases, it fails. Why does it fail? Find teams that deviated substantially from their expected Pythagorean record (this information is available for baseball teams… Read more
Math_p005
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Time Required Average (6-10 days)
Prerequisites Basic knowledge of Microsoft Excel and statistics
Material Availability Readily Available
Cost Very Low (under $20)
Science Fair Project Idea
thumbnail Have you ever wondered how playing in a certain stadium affects how well the athletes perform? Major League Baseball (MLB) is played in ballparks that have their own individual quirks when it comes to the exact layout of the field. How an individual ballpark affects player performance, which is known as ballpark effects, is heavily investigated in the field of baseball. To name just a few parks and their different traits, Fenway Park (the long-time home ballpark for the Boston Red Sox in… Read more
Math_p003
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Time Required Short (2-5 days)
Prerequisites Basic knowledge of Microsoft Excel, statistics, and baseball
Material Availability Readily Available
Cost Very Low (under $20)
Safety No issues
Science Fair Project Idea
Almost all of the games we play are based on math in some way or another. Card games, board games, and computer games are designed using statistics, probabilities, and algorithms. Begin by reading about games and game theory. Then you can choose your favorite game and investigate the mathematical principles behind how it works. Can combinatorial game theory help you to win two-player games of perfect knowledge such as go, chess, or checkers? (Weisstein, 2006; Watkins, 2004) In a multi-player… Read more
Math_p033
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Time Required Average (6-10 days)
Science Fair Project Idea
Is winning correlated with fun? Pick a video game which has different difficulty settings, for example easy versus hard mode. Ask volunteers who have never played the game before to try it out. Some of them should use the easy mode and others should use the hard mode, this will ensure that you have a range in the amount of winning and losing among your volunteers. Keep track of how much each player is winning. Survey the volunteers to find out if they like the game. Do people who win more like… Read more
Games_p010
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Time Required Average (6-10 days)
Prerequisites None
Material Availability Readily available
Cost Very Low (under $20)
Safety No issues
Science Fair Project Idea
thumbnail Here's a sports science project that shows you how to use correlation analysis to choose the best batting statistic for predicting run-scoring ability. You'll learn how to use a spreadsheet to measure correlations between two variables. Read more
Sports_p003
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Time Required Short (2-5 days)
Prerequisites To do this project you must be comfortable using a spreadsheet program like Microsoft Excel®, or be willing to learn how to use one.
Material Availability Readily available
Cost Very Low (under $20)
Safety No issues
Science Fair Project Idea
Many sports skills require quick reaction times: think of hitting a 95-mph fastball, returning a 100-mph tennis serve, or blocking a slapshot at the net in hockey. (The Experimental Procedure section below has one way to measure reaction time.) Is your right hand faster than your left? Can you improve your reaction time with practice? Do both hands improve if you only practice with one hand? Try relating your reaction time to real situations in your favorite sport. For example, calculate… Read more
HumBio_p005
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Time Required Average (6-10 days)
Material Availability Readily available
Cost Very Low (under $20)
Safety No issues
Science Fair Project Idea
Here's a project that combines sports and math. You'll learn how to use correlation analysis to choose the best team batting statistic for predicting run-scoring ability (Albert, 2003). You'll also learn how to use a spreadsheet to measure correlations between two variables. Read more
Math_p041
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Time Required Short (2-5 days)
Science Fair Project Idea
Can computer games be used to educate? Pick a game that incorporates educational material. There are a variety of educational computer games on the market in the areas of math, history, science, and language, as well as many simpler versions free on the Internet. Make up a test based on the subject area covered by the computer game. Have your volunteers take the test before and after playing the game. Does playing the computer game improve people's score on the test? Read more
Games_p006
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Time Required Average (6-10 days)
Prerequisites None
Material Availability Readily available
Cost Very Low (under $20)
Safety No issues
Science Fair Project Idea
You've probably heard the phrase, "practice makes perfect" more times than you care to remember, but is it actually true when you use a music game as your practice for real-life singing, strumming, or drumming? You can design a science fair project to discover the answer! First, you'll need to think about how to measure how well someone is playing or singing a song in real life. Using the test you design, measure several musicians' ability to play or sing a few different songs. Then have your… Read more
Music_p023
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Time Required Average (6-10 days)
Prerequisites None
Material Availability You'll need access to a game console and a music video game like Guitar Hero or Rock Band.
Cost Very Low (under $20)
Safety No issues
Science Fair Project Idea
You may know Lewis Carroll as the author of Alice in Wonderland, but did you know that in real life he was a mathematician who studied symbolic logic and logical reasoning? How can math help you solve Lewis Carroll's Logic Game? (Bogomolny, 2006) How are algorithms for solving the game Sudoku similar to solving a logic problem? (Hayes, 2006) For the super-advanced mathematical genius, try to evaluate currently available, logic-based computational tools, or design a better one!… Read more
Math_p035
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Time Required Average (6-10 days)
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