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Others Like “The Effects of Card Counting on a Simple Card Game”

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Science Fair Project Idea
thumbnail No matter what your favorite card game is, we all wish we could use psychic powers to draw the card we want on our turn. You may not have psychic powers, but you might have the power of probability on your side. In this science project, you will discover how math can help you avoid the words, "Go fish!" Read more
Math_p017
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Time Required Very Short (≤ 1 day)
Prerequisites None
Material Availability Readily available
Cost Very Low (under $20)
Safety No hazards
Science Fair Project Idea
thumbnail Have you ever wondered if some shapes have certain "sounds" to people, even if they have different native languages? For example, does everyone match certain physical characteristics, like sharpness or roundness, with certain sounds? Are there certain human sounds with meanings that can cross the language barrier? In this science project you will investigate this by testing the Bouba-Kiki Effect—will it turn out that abstract visual properties can be linked to sound? Read more
HumBeh_p026
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Time Required Very Short (≤ 1 day)
Prerequisites None
Material Availability Readily available
Cost Very Low (under $20)
Safety No issues
Science Fair Project Idea
There are many different types, also called genres, of computer and video games, including racing, fighting, sports, adventure, and puzzle games. Do some genres of games appeal more to males and other genres more to females? Survey your classmates and find out in this science fair project! Read more
Games_p019
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Time Required Average (6-10 days)
Prerequisites None
Material Availability Readily available
Cost Very Low (under $20)
Safety No issues
Science Fair Project Idea
thumbnail In this project, you will make 2-dimensional templates, called nets, that fold up into 3-dimensional (3-D) shapes. By making shapes of different sizes, you will be able to see how 3-D shapes change with size. Which property (or aspect) will change the most: the length of an edge, the surface area, or the volume? Read more
Math_p045
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Time Required Very Short (≤ 1 day)
Prerequisites None
Material Availability Readily available
Cost Very Low (under $20)
Safety No issues
Science Fair Project Idea
Do you enjoy playing video games? Do you like the challenge of reaching a difficult game level and scoring lots of points? Video games include many graphic elements that are great to watch, but did you know that not only sighted people enjoy video games? Blind and visually impaired players can also play video games by relying on sound cues — the pings, pops, bangs, and bursts of music that make a game fun or exciting. When building a game that will be accessible to differently abled… Read more
Games_p029
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Time Required Average (6-10 days)
Prerequisites None
Material Availability Readily available
Cost Very Low (under $20)
Safety No issues
Science Fair Project Idea
thumbnail When someone yells, "Think fast!" and throws you a ball, are you able to catch it? When the bell rings at the end of class, are you the first one out of your seat? Can you make it through a sudden hairpin turn in a video game without crashing? If so, then you likely have quick reaction times. In this science fair project, you'll look at reaction times (how fast people react to sensory events), and see if people who play video games have faster reaction times than those who do not. Read more
HumBio_p025
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Time Required Average (6-10 days)
Prerequisites None
Material Availability You will need a personal computer with Internet access for this science fair project.
Cost Very Low (under $20)
Safety No issues
Science Fair Project Idea
Here's a project that will teach you about math as you follow some of your favorite players or teams. You'll be comparing day-to-day performance with long-term averages, and trying to determine if the "streaks" and "slumps" over shorter time periods are due to random chance or something else. When you've finished, you'll have a better understanding of some important concepts in statistical analysis and baseball. If a player goes 0-for-20, does that mean anything? Using probability theory,… Read more
Math_p004
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Time Required Average (6-10 days)
Prerequisites Basic knowledge of Microsoft Excel and statistics
Material Availability Readily Available
Cost Very Low (under $20)
Science Fair Project Idea
Have you ever watched an inexperienced video game player pick up a controller and start playing a game? Often the player bumbles around trying to figure out which button makes the onscreen character jump, run, turn left, or perform other actions. Some games are different though, they have control schemes that are more real-world based. Examples include Nintendo® WiiTM Tennis where you swing the Wii remote like a tennis racket and Activision's Guitar Hero® where you can play with a… Read more
Games_p022
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Time Required Short (2-5 days)
Prerequisites None
Material Availability You should have access to a video game console or computer, and a video or computer game that requires both a regular control and a peripheral. See the Introduction for details.
Cost Very Low (under $20)
Safety No issues
Science Fair Project Idea
thumbnail Here's a sports science project that shows you how to use correlation analysis to choose the best batting statistic for predicting run-scoring ability. You'll learn how to use a spreadsheet to measure correlations between two variables. Read more
Sports_p003
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- Less Details
Time Required Short (2-5 days)
Prerequisites To do this project you must be comfortable using a spreadsheet program like Microsoft Excel®, or be willing to learn how to use one.
Material Availability Readily available
Cost Very Low (under $20)
Safety No issues
Science Fair Project Idea
Almost all of the games we play are based on math in some way or another. Card games, board games, and computer games are designed using statistics, probabilities, and algorithms. Begin by reading about games and game theory. Then you can choose your favorite game and investigate the mathematical principles behind how it works. Can combinatorial game theory help you to win two-player games of perfect knowledge such as go, chess, or checkers? (Weisstein, 2006; Watkins, 2004) In a multi-player… Read more
Math_p033
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Time Required Average (6-10 days)
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