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Science Fair Project Idea
Have you ever seen a great movie and then rushed out and bought its soundtrack? Did the soundtrack bring back the thrill of an action chase? Or the sadness one of the movie's characters felt? Music is a big part of the movie experience. It intensifies the emotions in scenes so that you don't just jump when that hairy spider comes around the corner, you scream! In this music science fair project, you'll find out if happy, sad, scary, and action scenes in movies use music with the same qualities. Read more
Music_p026
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Time Required Long (2-4 weeks)
Prerequisites None
Material Availability You must have access to a DVD player.
Cost Low ($20 - $50)
Safety No issues
Science Fair Project Idea
You've probably heard the phrase, "practice makes perfect" more times than you care to remember, but is it actually true when you use a music game as your practice for real-life singing, strumming, or drumming? You can design a science fair project to discover the answer! First, you'll need to think about how to measure how well someone is playing or singing a song in real life. Using the test you design, measure several musicians' ability to play or sing a few different songs. Then have your… Read more
Music_p023
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Time Required Average (6-10 days)
Prerequisites None
Material Availability You'll need access to a game console and a music video game like Guitar Hero or Rock Band.
Cost Very Low (under $20)
Safety No issues
Science Fair Project Idea
Walk into a fitness club and what kind of music do you hear? Slow, sparkling, relaxing music? Or driving, "up-tempo" songs that are designed to encourage you to move? Fitness clubs and other businesses, like restaurants and grocery stores, use background music to set the mood and to determine how fast they want their customers to move. The tempo of the background music is a key component to the environment that businesses want to create. Tempo is an important number or word inscribed by a… Read more
Music_p033
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Time Required Long (2-4 weeks)
Prerequisites None
Material Availability Readily available
Cost Very Low (under $20)
Safety No issues
Science Fair Project Idea
Learning to play an instrument can be a lot of fun, especially when you can pretend to be a rock star as you learn! In this science fair project, you will study how your score in a music video game changes as you play and practice. You'll need a video game where you use a controller shaped like a musical instrument. Two examples include Guitar Hero and Rock Band, but there may be more! In these games, playing requires nothing more than a sense of the music's beat, and ridiculously fast fingers,… Read more
Games_p020
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Time Required Long (2-4 weeks)
Prerequisites None
Material Availability You'll need access to a video game system on which you can play a music based video game.
Cost Average ($50 - $100)
Safety No issues
Science Fair Project Idea
Have you ever noticed that hip-hop songs have a fast tempo, while country ballads are usually slow? Do you think there is a correlation between the number of beats per minute (bpm) in a song and the type of music? You can explore whether different genres of music have different bpm ranges by measuring the bpm in several different songs from a number of different genres. Bpm can be measured using free music software, like the one listed below in the Bibliography, or by counting all the beats you… Read more
Music_p017
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Time Required Average (6-10 days)
Prerequisites None
Material Availability Free software can be downloaded to help measure the beats per minute in songs. See the Bibliography for more details.
Cost Very Low (under $20)
Safety No issues
Science Fair Project Idea
You probably know that where you live on Earth affects your weather. If you live in a far northern or far southern latitude, you experience colder temperatures than people who live near the equator at latitudes close to zero. Your latitude on Earth affects many aspects of your culture, like how you dress, what kind of house you live in, what foods you eat, and even how your day is structured: what time you go to school, to dinner, and to sleep. Some cities at latitudes closer to the equator,… Read more
Music_p020
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Time Required Average (6-10 days)
Prerequisites You must have Internet access with a personal computer.
Material Availability Readily available
Cost Very Low (under $20)
Safety No issues
Science Fair Project Idea
Does listening to classical music help or hinder concentration and performance on cognitive tasks? You'll need help from a teacher to design two short, age-appropriate worksheet tests for this experiment. The tests should be of equal difficulty. You'll also need the cooperation of several additional classroom teachers in order to test enough students (at least 50–100, see the Science Buddies resource: How Many Participants Do I Need?). Half the students will take test A while listening to… Read more
Music_p003
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Time Required Long (2-4 weeks)
Science Fair Project Idea
Is winning correlated with fun? Pick a video game which has different difficulty settings, for example easy versus hard mode. Ask volunteers who have never played the game before to try it out. Some of them should use the easy mode and others should use the hard mode, this will ensure that you have a range in the amount of winning and losing among your volunteers. Keep track of how much each player is winning. Survey the volunteers to find out if they like the game. Do people who win more like… Read more
Games_p010
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Time Required Average (6-10 days)
Prerequisites None
Material Availability Readily available
Cost Very Low (under $20)
Safety No issues
Science Fair Project Idea
Beats are a pattern of oscillating sound intensity (i.e., the volume of the pattern grows and fades with a regular cycle). They occur when two tones of almost equal frequency interfere. People can perceive beat frequencies below about 7 Hz. Figure out how to create sound files to play pure tones on your computer. Create files with a pure tone of one frequency in the left channel, and a pure tone of a different frequency in the right channel. Systematically explore different frequency… Read more
Music_p001
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Time Required Long (2-4 weeks)
Science Fair Project Idea
Do violin students have better relative pitch than piano students? Since the violin requires the player to choose the correct location to stop the string in order to sound the proper note, you might think that violin players would, as a result of practice, have better ear training than piano students. On the other hand, you could argue the opposite viewpoint, since piano students would have the benefit of hearing correct intervals (assuming that the piano is in tune). Which hypothesis do you… Read more
Music_p002
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Time Required Long (2-4 weeks)
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