Video & Computer Games Science Projects (28 results)
You already know that playing video games is fun, but so is making them, and that takes a lot of science! Try your hand at making your own video games, or explore how video games impact how people think, remember, and move.
Male or female? Fat or skinny? Outgoing or quiet? What is your stereotype of a "gamer"? Do your friends have the same mental picture of gamers? How about your parents? This science fair project will help you examine whether the stereotypes of "gamers" actually matches the reality of who plays video games.
Have you ever played a video game and gotten so involved that you felt as if you were living inside
the game? What were the characteristics of the game that made you feel part of the action? One
component of an absorbing video game is an onscreen world that makes sense—a world that
takes physics into account. A game in which the player feels the effect of trudging through mud,
slipping on ice, or catapulting a bird is more fun than one with no environmental interaction.
Have you ever tried rubbing your stomach and patting your head at the same time? What about doing your homework or studying for your math test while watching television? It is tough to focus on a task when you are distracted doing something else, isn't it? In this science fair project, you will investigate how distractions affect your focus on a task, such as driving, by looking at how gaming scores are affected as you're talking on a cell phone or having a conversation with a friend.
There are many different types, also called genres, of computer and video games, including racing, fighting, sports, adventure, and puzzle games. Do some genres of games appeal more to males and other genres more to females? Survey your classmates and find out in this science fair project!
Imagine yourself as a software engineer, a decade and a half from now. You are called upon to help solve the world energy crisis by programming nano-organisms (NANORGs) to extract energy from industrial sludge. Your program must be small enough to fit in the NANORGs' tiny processors, yet at the same time meet several challenges. First and foremost, your NANORGs need to navigate on their own, extract energy from the sludge, and find collection points to deliver the harvested energy. Second,…
Have you ever played a video game that made you break a sweat? Or pant a little bit? The majority of video games are sedentary, meaning done in one position, but there is an increasing trend toward video games where the players are physically active. Do you think these video games can be considered exercise? This science fair project will help you find out!
This project is a fun way to try your hand at programming. You'll learn how to create some simple animations, and you'll perform tests and make measurements to help you create more realistic-looking animations. All you need to get started is a Web browser and a text editor (like Notepad).
Is winning correlated with fun? Pick a video game which has different difficulty settings, for example easy versus hard mode. Ask volunteers who have never played the game before to try it out. Some of them should use the easy mode and others should use the hard mode, this will ensure that you have a range in the amount of winning and losing among your volunteers. Keep track of how much each player is winning. Survey the volunteers to find out if they like the game. Do people who win more like…
Video games are entertainment, but like other such media (say Oscar-winning movies or award-winning books), they can also point out
challenges facing people. In this science project, you will design and create a fishing video game that teaches the player about which
fish are plentiful enough to catch and which fish are not because their population is declining. Maybe your game can help solve the problem
of over-fishing and help sustain healthy fish populations. All while having fun of…
In this project you'll learn about how digital image files are encoded, and how digital images can be compressed so that the files take up less storage space and can be transmitted more quickly. You will also measure the quality of compressed and uncompressed images, which will give you important insights into the tradeoffs between file size and image quality.