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Volleyball Machine Challenge for Grades 3-5

Summary

Grade Range
3rd-5th
Group Size
2-4 students
Active Time
2-3 hours
Total Time
2-3 hours
Area of Science
Physics
Engineering Challenge
Key Concepts
Engineering design
Credits
Ben Finio, PhD, Science Buddies

This engineering challenge is based on an internal competition designed by employees at Fluor Corporation.

Overview

Teach your students about the engineering design process with this fun lesson plan. They will design and build two "volleyball machines" that launch a ping pong ball back and forth over a net. While the 2019 Engineering Challenge is over, your students can still try this project and compare their scores to top scores from around the world! Teachers, note that middle school and high school versions of this lesson plan are also available.

Looking for this year's challenge? Check out our main Engineering Challenge page for all the latest information, including a chance to win a cash prize for your school or nonprofit!

Learning Objectives

NGSS Alignment

This lesson helps students prepare for these Next Generation Science Standards Performance Expectations:
This lesson focuses on these aspects of NGSS Three Dimensional Learning:

Science & Engineering Practices
Planning and Carrying Out Investigations. Make observations and/or measurements to produce data to serve as the basis for evidence for an explanation of a phenomenon or test a design solution.
Disciplinary Core Ideas
ETS1.B: Developing Possible Solutions. Tests are often designed to identify failure points or difficulties, which suggest the elements of the design that need to be improved.
Crosscutting Concepts
Cause and Effect. Cause and effect relationships are routinely identified, tested, and used to explain change.

Materials

Cardboard, pencils, popsicle sticks, tape, paper, rubber bands and a stack of plastic cups

Construction Materials
Item Maximum Quantity Point cost (each)
Corrugated cardboard (max size 12"x12" or 30x30 cm) 2 10
Large paper or plastic cups (16–18 oz, or about 450–500 mL) 10 5
Wooden craft sticks (4 ½" or 11.5 cm) 20 1
Paper (printer/copier paper, not construction paper or cardstock; letter or A4 size) 20 1
Wooden pencils (circular or hexagonal cross-section, approx. 7–8" or 18–20 cm length) 20 1
Rubber bands (size 32, 3" long unstretched and 1/8" wide) 10 2
Roll of clear adhesive tape (Scotch® tape or equivalent, 1/2" or 3/4" width, max length 500") 1 10
Tools and Testing Materials (no point cost)
ItemNotes
Paper and pencilFor sketching design ideas
Scissors For cutting construction materials
Sheets of paper (2) For making net
Tape For holding net to floor/table
Ruler For checking net dimensions
Ping pong ball  
Table 1. Materials allowed for building a volleyball machine for the 2019 Engineering Challenge.

Note: material costs are not pro-rated. For example, if you use any tape, it still costs the entire 10 points, even if you do not use the whole roll.

Background Information for Teachers

This section contains a quick review for teachers of the science and concepts covered in this lesson.

In this lesson, your students will use readily available craft/office supplies to build two devices that can launch a ball back and forth over a net, similar to the game of volleyball (although in this case, the devices are allowed to catch the ball). The 2019 Engineering Challenge had specific rules and limits on what materials students could use. You can choose to follow the same rules, or just use this lesson as an inspiration. If you have not already, watch this video for an introduction to the challenge.

Optionally, you could link this challenge to other science or engineering topics in your classroom. There is more information about these topics in the Additional Background section.

  • Simple machines: use the project to learn about simple machines like the lever and the inclined plane. How can simple machines be combined to form a more complex machine that can launch a ball?
  • Engineering design: you can use this project to walk your students through the engineering design process. They probably will not build a perfect machine on their first try. Instead, they will need to iteratively test and redesign their launcher/receiver in order to improve the design.

Prep Work (10 minutes)

Engage (5 minutes)

Explore (90 minutes)

Reflect (30 minutes)

Assess

Make Career Connections

Lesson Plan Variations

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