Experiment in Sports Science Science Projects (60 results)
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Watching professional racing-car drivers compete can be thrilling. The high speeds that racing cars can reach — up to 200 miles per hour (mph) and more! — put some unique demands on the vehicles. For example, to withstand high temperatures, the tires must be inflated with nitrogen gas, instead of air as with normal car tires. This enables the drivers to have better control over steering their cars as they race around the track. In this sports science project, you will inflate…
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Does the force of drag have an effect on the distance the puck will travel? Think of a way to launch the puck with a reproducible force, and examine the effect of launching the puck in different orientations on the distance it travels. For more information on the physics, see Haché, 2002.
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Have you ever seen a skateboarder jump over an obstacle or slide down a railing? It looks like they are defying the laws of physics when they perform these tricks. It looks like it, but that's not the case. Physics describes the motion of objects and it is a skateboarder's best friend! All of these tricks can be explained by physics. In this sports science fair project, you will learn how speed affects "popping an ollie." The ollie is a basic skateboarding trick, and it's the first step to more…
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Skateboarder alert: Extreme performance needed in this project. You can cruise and carve while you investigate which skateboard wheels produce the fastest (and slowest) rides on your terrain in these experiments. You pick the wheels and design the tests you think will produce the most extreme results for speed and turns. Do this project and you can work on your ride and learn some science about the speed, spin, and design of skateboard wheels.
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You can model this with an ice cube sliding down a plank: how high do you need to lift the end of the plank before the ice cube starts to slide? Try this with one side plain wood and the flip side waxed wood (use paraffin wax, candle wax or ski wax). Make sure both sides are equally smooth to start with. Do at least three trials. More advanced: using what you know about the forces acting on the ice cube, derive equations to calculate the coefficient of friction for each case. Variation: chill…
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The goal of every golfer is to hit the golf ball as far as possible down the fairway. A key factor in determining the distance that the ball will travel is the velocity of the club when it strikes the ball. In this sports science fair project, you will determine exactly how distance is related to club velocity. Time to tee off!
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If you're an avid golfer, this might be a fun project for you. When you're setting up to tee off out on the course, how much attention do you pay to putting the tee in the ground? The height of the tee can affect both where in the swing the club makes contact and where on the clubface the ball makes contact. Are you placing your tees at the right height to get the most distance from your swing?
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There is a bewildering selection of different golf balls to choose from for playing the game. Some less expensive, some more expensive, all with different claims for the advantages they will bring to your game. This project can help you determine which type of golf ball is right for you.
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If you have a multi-speed bike, you know that you can make it easier or harder to pedal just by shifting gears. Ever wonder how that works? You can investigate this a number of ways. A basic approach is to use a selection of spools of thread (with different diameters), a board with two nails, and a rubber band. Place a spool over each nail, and put the rubber band over them. Mark the 12:00 position on each spool so that you can count revolutions. Turn one spool through a full circle and…
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How high can you throw different types of balls, like a golf ball, a basketball, and a football? Would one of them go higher than the others? Do factors like mass, shape, and volume influence the final height? You can measure the approximate maximum height a thrown ball reaches by measuring the time it spends in the air.
To do this project, you'll need at least one ball and a helper with a stopwatch. Your helper should start timing just as you release the ball, and stop right when the ball…
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