Improve Sports or Other Performances Science Projects (16 results)
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You've probably heard the phrase, "practice makes perfect" more times than you care to remember, but is it actually true when you use a music game as your practice for real-life singing, strumming, or drumming? You can design a science fair project to discover the answer! First, you'll need to think about how to measure how well someone is playing or singing a song in real life. Using the test you design, measure several musicians' ability to play or sing a few different songs. Then have your…
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When the punter is trying to hit the "coffin corner" (within the opposing team's 10-yard line), out of bounds, what is the best angle to kick the ball for correct distance and maximum "hang time?" (For more information on the physics involved, see: Gay, 2004, Chapters 4 and 5.)
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Mike Powell of the United States currently holds the world record for the long jump at 8.95 meters, which is almost 30 feet! How did he jump so far? In this experiment, learn how a long jumper uses momentum from running to jump farther than the competition.
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Have you ever seen a skateboarder jump over an obstacle or slide down a railing? It looks like they are defying the laws of physics when they perform these tricks. It looks like it, but that's not the case. Physics describes the motion of objects and it is a skateboarder's best friend! All of these tricks can be explained by physics. In this sports science fair project, you will learn how speed affects "popping an ollie." The ollie is a basic skateboarding trick, and it's the first step to more…
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Did you know that the world record for the greatest number of jumps in a minute is more than 340? That's more than five jumps a second! How close do you think you can get to that number? If you are going to try to break the record, it might be important to figure out how jump rope length affects your success. Try your hand at this skipping science fair project and jump-start your chances for a jump rope record. If you have a smartphone available, you can use its accelerometer and a sensor app…
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This project can apply to soccer, hockey, baseball and many other sports. What is the effect of stopping the kick/shot/swing at the moment of impact vs. following through? Think of a way to measure the outcome in each case, and explain your results. (idea from Gardner, 2000, 83-85; for more information with regard to specific sports, see: Barr, 1990, 12-14; Gay, 2004, 142-144; Adair, 2002, 30.)
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