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Build a Machine to Lift Water

Summary

Grade Range
4th-8th
Group Size
3-4 students
Active Time
6 hours
Total Time
6 hours
Area of Science
Mechanical Engineering
Key Concepts
Water resources, engineering design
Credits
Science Buddies is committed to creating content authored by scientists and educators. Learn more about our process and how we use AI.

Overview

What would your students do if your town's water supply was cut off due to an equipment failure or natural disaster? Inspired by Global Problem Solvers: The Series, in this lesson plan they will tackle a real-world engineering challenge by building a prototype of a device that can manually pump water during an emergency. They will also think like entrepreneurs and come up with a business plan for how their device could be produced, sold, and used in the real world.

This lesson is one of three independent lesson plans inspired by Global Problem Solvers: The Series. You can read more about the series and the lesson plans available from Science Buddies on the Blog: 5 Reasons Global Problem Solvers: The Series Will Inspire STEM Interest in Your Students.

Learning Objectives

NGSS Alignment

This lesson helps students prepare for these Next Generation Science Standards Performance Expectations:
This lesson focuses on these aspects of NGSS Three Dimensional Learning:

Science & Engineering Practices
3rd–5th grade
Asking Questions and Defining Problems. Define a simple design problem that can be solved through the development of an object, tool, process, or system and includes several criteria for success and constraints on materials, time, or cost.

Constructing Explanations and Designing Solutions. Generate and compare multiple solutions to a problem based on how well they meet the criteria and constraints of the design problem.

Planning and Carrying Out Investigations. Plan and conduct an investigation collaboratively to produce data to serve as the basis for evidence, using fair tests in which variables are controlled and the number of trials considered.


6th–8th grade
Asking Questions and Defining Problems. Define a design problem that can be solved through the development of an object, tool, process or system and includes multiple criteria and constraints, including scientific knowledge that may limit possible solutions.

Engaging in Argument from Evidence. Evaluate competing design solutions based on jointly developed and agreed-upon design criteria.

Developing and Using Models. Develop a model to generate data to test ideas about designed systems, including those representing inputs and outputs.
Disciplinary Core Ideas
3rd–5th grade
ETS1.A: Defining and Delimiting Engineering Problems. Possible solutions to a problem are limited by available materials and resources (constraints). The success of a designed solution is determined by considering the desired features of a solution (criteria). Different proposals for solutions can be compared on the basis of how well each one meets the specified criteria for success or how well each takes the constraints into account.

ETS1.B: Developing Possible Solutions. Research on a problem should be carried out before beginning to design a solution. Testing a solution involves investigating how well it performs under a range of likely conditions.

Tests are often designed to identify failure points or difficulties, which suggest the elements of the design that need to be improved.

ETS1.C: Optimizing the Design Solution. Different solutions need to be tested in order to determine which of them best solves the problem, given the criteria and the constraints.


6th–8th grade
ETS1.A: Defining and Delimiting Engineering Problems. The more precisely a design task's criteria and constraints can be defined, the more likely it is that the designed solution will be successful. Specification of constraints includes consideration of scientific principles and other relevant knowledge that are likely to limit possible solutions.

ETS1.B: Developing Possible Solutions. A solution needs to be tested, and then modified on the basis of the test results, in order to improve it.

ETS1.C: Optimizing the Design Solution. The iterative process of testing the most promising solutions and modifying what is proposed on the basis of the test results leads to greater refinement and ultimately to an optimal solution.
Crosscutting Concepts
3rd–5th grade
Influence of Science, Engineering, and Technology on Society and the Natural World.
Engineers improve existing technologies or develop new ones to increase their benefits, decrease known risks, and meet societal demands.


6th–8th grade
Influence of Science, Engineering, and Technology on Society and the Natural World.
The uses of technologies and limitations on their use are driven by individual or societal needs, desires, and values; by the findings of scientific research; and by differences in such factors as climate, natural resources, and economic conditions.

Materials

Since this is an engineering design project, there is not a specific list of required materials. You can provide your students with an assortment of materials and/or let them gather materials from home. Here are some suggestions:

Background Information for Teachers

This section contains a quick review for teachers of the science and concepts covered in this lesson.

Global Problem Solvers: The Series pits a group of teenagers against some tough real-world engineering challenges. You can use this video series to help frame engineering problems for your students and show how engineers can have real-world impact and help people. Watch this trailer for an introduction to the first season of the show, which focuses on problems with village water supply in Malawi:


Trailer for Global Problem Solvers Season 1

You can connect the series to your students' lives. Do they know where their water comes from? What would happen if a natural disaster cut off their town's water supply? These are the types of challenges that real engineers tackle to help improve people's lives and make the world a better place. The Global Problem Solvers use a process called social entrepreneurship to tackle problems. You can read more about the teen Global Problem Solvers, their "superpowers," and their problem-solving process in 5 Reasons Global Problem Solvers: The Series Will Inspire STEM Interest in Your Students.

In this project, your students will be challenged to build a prototype of a device that can manually lift water. Throughout history (and well before electricity was invented), humans have come up with various ingenious ways to move water from one location to another. Your students might be familiar with manual pumps or wells that use a rope and bucket to lift water out of the ground (Figure 1). But what about more obscure devices like an Archimedes screw or Persian wheel? (Figure 2)?

Photo of a bucket on the end of a spout for a water pumpImage Credit: Pixabay user PublicDomainPictures / 17913 / Pixabay license A child standing next to a water wellImage Credit: Wikimedia Commons user Didiervberghe / Public Domain
Figure 1. (A) A manual pump. (B) A well with a rope, bucket, and pulley.


A cross-sectional drawing of an Archimedes screw shows how a screw in a tube can move water from low areas to high areasImage Credit: Wikimedia Commons user Ianmacm / Public Domain Illustration of a Persian water wheelImage Credit: Wikimedia Commons user Wellcome Images / Creative Commons Attribution 4.0 International
Figure 2. (A) Drawing of an Archimedes screw. (B) Drawing of a Persian wheel (This file comes from Wellcome Images, a website operated by Wellcome Trust, a global charitable foundation based in the United Kingdom. Refer to Wellcome blog post (archive)).

This is an open-ended project, and there are many different options for what your students can build. They could build a version of one of the historical devices shown above or come up with something completely new. Figure 3 shows a few examples built with readily available materials.

Photo of a homemade Persian water wheelImage Credit: Ben Finio, Science Buddies / Science Buddies A homemade Archimedes screwImage Credit: Ben Finio, Science Buddies / Science Buddies A cup attached to a pulley suspended from a frame of wooden skewers and corkImage Credit: Ben Finio, Science Buddies / Science Buddies
Figure 3. Prototypes of three different devices that can be used to lift water. (A) A Persian wheel. (B) An Archimedes screw. (C) A rope and pulley with a bucket attached.

Global Problem Solvers: The Series is based on a 7-step process of social entrepreneurship (PDF). This process is similar, but not identical, to the engineering design process that you may already be familiar with. The worksheet provided for students in this lesson is tailored to fit this specific project and adds the business aspects of social entrepreneurship to the engineering design process.

Additional Background Links

Here are all seven episodes of the first season of Global Problem Solvers: The Series:


Global Problem Solvers Episode 1.1

Global Problem Solvers Episode 1.2

Global Problem Solvers Episode 1.3

Global Problem Solvers Episode 1.4

Global Problem Solvers Episode 1.5

Global Problem Solvers Episode 1.6

Global Problem Solvers Episode 1.7

Prep Work (15 minutes)

  • If you do not have a sink in your classroom, you will need to fill some large containers with water and bring them to your room.
  • Prepare a price list for all the materials you will be making available to students. Students will use this information to calculate the total cost of their prototype. You can make up reasonable "costs" for recycled items like plastic bottles or other materials students bring from home.

Engage (1 hour)

Watch season 1 of Global Problem Solvers: The Series as a class or assign the episodes for students to view individually as homework. The season consists of seven episodes, each 3–5 minutes long. You can start watching online on the series website or these individual episodes from season 1.

After watching, have your students discuss their reactions to the show as a class. Students can record their individual thoughts on the student worksheet. For example, would they have done anything differently if presented with the same problem?

Connect the discussion to water resources in your community. Do students know where their water comes from? Is their home connected to a public water supply or a well? Does the water come from a nearby lake or river? What would happen if there was a natural disaster, like a big storm that knocked out electricity to the area, a chemical spill into a lake, or a water tower getting knocked down by an earthquake? Answers will vary depending on how water is supplied in your region and may even vary from student to student. For example, a student whose home relies on an electric well pump might lose water if the power goes out, but a student whose home is connected to a public water supply from a water tower (which relies on gravity to provide water pressure, not electricity) might not—at least in the short term.

Explain that the challenge is for students to be engineers and design a solution to a potential real-world problem in their area. They will design a device that can manually lift water in the event of an emergency when the regular water supply is cut off. They will build a working prototype of their device and come up with a basic business plan for how it could be used in the real world.

Explore (4 hours)

Break your students into teams of 3–4. Global Problem Solvers: The Series is based on a seven step social entrepreneurship process which incorporates the key elements of the engineering design process. Guide your students through these processes as they work on the project. They can use the student worksheet a guide and place to document their progress. Note that these processes are iterative: you might go back and forth between steps and do some steps more than once. This is OK!

  1. Define the problem. Before they start building something, students need to figure out exactly what problem they are trying to solve. First, it might help to discuss something that might seem obvious. Why do people need water? How long can we go without drinking water, using it to cook or do laundry, or taking a bath/shower? Why is it an emergency if people don't have access to fresh water? As you discussed in the Engage section, what are some different ways people get water to their homes? How could those water supplies be cut off?
  2. Do background research. This step can be done in class or assigned as homework. Your students should do research on different ways people have lifted or pumped water from one location to another. As shown in the teacher background section, there are many clever ways that ancient and pre-industrial civilizations have done this. If needed, you can give your students hints about some of the devices (e.g., Archimedes screw) that they might have trouble finding on their own.
  3. Design a solution. After doing background research, some students might get excited about a particular idea or want to build the first design that pops into their head. Not so fast! Engineers need to be more careful and systematic than that. Break this part of the process down into sub-steps:
    1. First, show your students the materials they will have available to build a prototype, as well as the price list you came up with. Explain whether they will be allowed to bring materials from home and how costs will be assigned to those materials.
    2. Specify requirements: students need to clearly define requirements that their design must meet. How will they determine if a design is "good"? For example:
      1. How fast can it lift water? How could they measure that (e.g., in cups per minute)?
      2. Should the design be portable or fixed in one place?
      3. How durable (able to operate for a long time without breaking) should it be?
      4. How much should it cost?
      5. How many people should it take to operate the device?
    3. Specify constraints: students also need to be aware of practical limitations on their design. You might set some of these as the teacher. For example:
      1. How much time do they have to build it?
      2. Are there any materials they do not have available?
      3. What real-world limitations would there be on its use?
    4. As a class, discuss the requirements and constraints that different groups came up with. Agree on a shared list of metrics that can be used to compare different designs, such as cost, device size (e.g., measure length × width × height), and volume of water lifted in one minute.
    5. Brainstorm solutions. Based on their background research, the materials they have available, and the requirements/constraints they came up with, now students can start thinking about what they can build. Encourage students to individually make at least two sketches of different devices they could build to lift water. This is the creative phase—don't get too bogged down in details or worrying about whether an idea will work.
    6. Choose the best solution. Within each group, students will need to compare their designs and agree on what to build. Remember that the process is iterative. They don't "have to" pick one of the original designs. They might merge two designs or modify one design based on someone else's ideas. After agreeing on a design, they should make a list of all the materials they will need to build it, and make a sketch in their worksheets.
  4. Build and test the solution. That was a lot of work before they even get to start building! Now, after agreeing on a design, each group should start building and testing a prototype. Again, this process will be iterative. They might discover as they start building that their design doesn't work like they thought it would "on paper." Maybe it isn't sturdy enough and falls apart right away, or maybe it falls apart under the weight of the water when they start testing it. It is OK to go back and make improvements or changes to the design. Real engineers rarely get things right on the first try!
  5. Measure results. After each group has finalized their prototype, they should evaluate it based on their requirements and the metrics you agreed upon as a class. Does it meet all of their original requirements? Do they need to adjust any of the requirements because they were unrealistic?
  6. Make a business plan. As you saw in Global Problem Solvers: The Series, it isn't enough to just build a single prototype of a machine. To have a real-world impact, you need a plan for how the machine will be mass-produced, sold, and used. Ask each group to come up with a business plan, inspired by what they saw in Global Problem Solvers: The Series. Your expectations for this plan may vary based on the age of your students. For example:
    1. For younger students:
      1. Come up with a name and design a company logo.
      2. Design a poster marketing their device.
      3. Calculate how much their device costs based on the materials they used and the price you provided.
      4. Explain who they will sell their device to. For example, would individual people buy the device for their homes, or is the device something businesses or government officials would buy?
    2. Older students may also want to develop a more advanced plan. This could include the items listed above, as well as:
      1. What materials they would use to build a real full-scale device.
      2. What local companies or government agencies they would approach for assistance or funding.
      3. A "sales pitch" that explains why their device is the best.
  7. Communicate results. Each group should prepare a brief 3-5 minute presentation about their design for the rest of the class. Again, your expectations for the level of detail in this presentation may vary based on your students' age. The presentation should cover both the physical prototype and the engineering design process (e.g., challenges they faced, changes or improvements they made to their design) as well as the business plan developed in step 6. The presentation should include demonstrating the prototype for the class. Additional visual materials (posters, slides) can also be used.

Reflect (1 hour)

  1. Let each group give their presentation to the class. Allow other students a chance to ask a few questions after each presentation.
  2. Optionally, you can give awards in different categories, such as:
    • Device that lifts the most water the fastest
    • Most creative or original device
    • Best business plan/sales pitch

Assess

Assess each group's project using this rubric (DOC).

Make Career Connections

Discussing or reading about these careers can help students make important connections between the in-class lesson and STEM job opportunities in the real world.

Career Profile
You started this lesson by talking about where your water comes from. Somebody has to think about where we will get our clean drinking water from and what to do with dirty water when we run it down the drain or flush it down the toilet. That is what water and wastewater engineers do, by making sure we have a safe, clean, and uninterrupted water supply. Read more
  • Here's an interview with an engineer who decided to tackle a different real-world problem: the presence of cholera in drinking water:

Lesson Plan Variations

  • Can your students motorize their designs? For an example, see this video. You could also automate the designs using an Arduino or Raspberry Pi.
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