Rocket Catcher Challenge for Grades K-5
Summary
Overview
In this fun engineering lesson plan, your students will build a rocket-catching device to help a falling rocket land vertically without crashing, using simple and readily-available materials. Middle school and high school versions of this lesson plan are also available. This lesson was part of the 2025 Science Buddies Engineering Challenge.
Learning Objectives
- Make designs for a device based on specific criteria
- Choose which design will perform better based on the criteria
- Build and iteratively test a device
NGSS Alignment
This lesson helps students prepare for these Next Generation Science Standards Performance Expectations:- 3-5-ETS1-2. Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
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Science & Engineering Practices
Constructing Explanations and Designing Solutions. Generate and compare multiple solutions to a problem based on how well they meet the criteria and constraints of the design problem.
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Disciplinary Core Ideas
ETS1.B: Developing Possible Solutions.
At whatever stage, communicating with peers about proposed solutions is an important part of the design process, and shared ideas can lead to improved designs.
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Crosscutting Concepts
Scale, Proportion, and Quantity.
Standard units are used to measure and describe physical quantities such as weight, time, temperature, and volume.
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Materials
Entries in the 2025 Science Buddies Engineering Challenge could only use the following materials.
- Standard rocket body. Your rocket's body must be one of the following three options:
- A single cardboard paper towel tube (27.9-30.5 cm long)
- Three cardboard toilet paper tubes taped together end to end
- A single sheet of paper (printer, graph, construction, or notebook paper; letter, A4, 9"x12", or 22x30 cm) rolled into a 4-5 cm diameter circle, resulting in a cylinder that is roughly the same length and diameter as a paper towel tube
- Tools (cannot be used as part of your device or rocket)
- Pencils
- Scissors
- Ruler, yard/meter stick, and/or tape measure
- Pens, markers, or crayons (for decorating your rocket or rocket catcher)
- Construction materials. These materials can be used to build the rocket-catching device and to modify the rocket body. Each item has a cost associated with it, as shown in the table below. See the Scoring section for details on calculating your score.
| Item | Size/type restrictions | Maximum quantity | Cost |
|---|---|---|---|
| Paper |
Printer, construction, graph, or notebook paper. Letter, A4, 9"x12", and 22x30 cm sizes are all allowed. Cardstock and newspaper are not allowed. |
40 sheets | 3 points per sheet, rounded up to the nearest whole sheet |
| Cardboard | 12"x12" (30x30 cm) sheet. Can only be used as a horizontal base plate. Cannot be cut into smaller pieces. | 1 | 5 points |
| String | Any type up to 3 mm in diameter (dental floss, fishing line, cotton string, twine, yarn, thread, etc.) | 10 meters | 2 points per meter, rounded up to the nearest meter |
| Paper clips | Any size up to 2" (50 mm), metal, coated or non-coated | 20 | 1 point each |
| Tape | Maximum 1" (2.54 cm) wide, clear office tape, masking tape, or painter's tape are allowed. Duct tape, packing tape, and electrical tape are not allowed. | 1 roll | 0 points |
Background Information for Teachers
This section contains a quick review for teachers of the science and concepts covered in this lesson.Companies like SpaceX and Blue Origin are trying to make spaceflight cheaper by designing reusable rocket boosters. Instead of crashing or burning up in the atmosphere, these rockets must land gently and without damage so they can be reused. This means that engineers must carefully steer the rockets back to Earth while keeping them upright. Some rockets land upright on the ground (Figure 1), and some are even caught by towers that grab them in midair (as shown in the video)!

This engineering challenge is inspired by real-world reusable rocket landings like those shown above. Your students' goal is to build a device that can "catch" a falling rocket (a paper or cardboard tube) so it lands vertically. They can also modify the rocket and add features like fins, a nose cone, hooks, or other attachments. The farther they can drop their rockets and successfully catch them, the higher their scores. They can only use certain simple materials, like paper and tape, and each material has a "cost." Figures 2 and 3 show a few example designs. These designs are just ideas to help your students get started. They can come up with their own ideas and build something totally different!


There are many physics and engineering principles you can connect to this project.
- This project uses the engineering design process, which includes steps like doing background research, defining criteria, and brainstorming before you start building anything. Iteration, or repeating some steps more than once, is a normal part of the engineering design process. Your students' devices might not work well on the first try, and that is OK! They can test their designs, learn from their mistakes and failures, and use that information to improve their designs.
- A falling rocket has both kinetic and potential energy. That energy does not disappear when the rocket hits the device. According to conservation of energy, it needs to go somewhere! It can transform into other forms, like acoustic energy (sound), thermal energy (heat), or elastic energy (bending, stretching, or compressing materials).
- A falling rocket experiences aerodynamic forces. Drag acts opposite the direction of motion, and lift acts perpendicular to the direction of motion. This may be confusing at first because we normally think of lift as acting up when referring to something like a flying airplane. But in this case, since the rocket is falling down, drag acts upward (opposite the direction of motion), and lift acts sideways! A rocket's shape, including any attachments like a nose cone or fins, will influence the aerodynamic forces on it and its aerodynamic stability (whether it tends to fly straight or tumble as it falls).
- Different materials have different material properties, like density, stiffness, and strength. Different materials that rub against each other also have different coefficients of friction. Your students need to take these material properties into account when building their devices. A device that is too weak may break when the rocket crashes into it. A design that is too springy may cause the rocket to bounce back out after landing.















