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Rocket Catcher Challenge for Grades K-5

Summary

Grade Range
Kindergarten-5th
Group Size
1-4 students
Active Time
2-3 hours
Total Time
2-3 hours
Area of Science
Physics
Space Exploration
Key Concepts
space flight, energy, forces, engineering
Credits
Science Buddies is committed to creating content authored by scientists and educators. Learn more about our process and how we use AI.

Overview

In this fun engineering lesson plan, your students will build a rocket-catching device to help a falling rocket land vertically without crashing, using simple and readily-available materials. Middle school and high school versions of this lesson plan are also available. This lesson was part of the 2025 Science Buddies Engineering Challenge.

Learning Objectives

NGSS Alignment

This lesson helps students prepare for these Next Generation Science Standards Performance Expectations:
This lesson focuses on these aspects of NGSS Three Dimensional Learning:

Science & Engineering Practices
Constructing Explanations and Designing Solutions. Generate and compare multiple solutions to a problem based on how well they meet the criteria and constraints of the design problem.
Disciplinary Core Ideas
ETS1.B: Developing Possible Solutions. At whatever stage, communicating with peers about proposed solutions is an important part of the design process, and shared ideas can lead to improved designs.
Crosscutting Concepts
Scale, Proportion, and Quantity. Standard units are used to measure and describe physical quantities such as weight, time, temperature, and volume.

Materials

Entries in the 2025 Science Buddies Engineering Challenge could only use the following materials.

Swipe left to see more
Table 1.  Allowed materials for the challenge.
Item Size/type restrictions Maximum quantity Cost
Paper

Printer, construction, graph, or notebook paper. Letter, A4, 9"x12", and 22x30 cm sizes are all allowed. Cardstock and newspaper are not allowed.

40 sheets 3 points per sheet, rounded up to the nearest whole sheet
Cardboard 12"x12" (30x30 cm) sheet. Can only be used as a horizontal base plate. Cannot be cut into smaller pieces. 1 5 points
String Any type up to 3 mm in diameter (dental floss, fishing line, cotton string, twine, yarn, thread, etc.) 10 meters 2 points per meter, rounded up to the nearest meter
Paper clips Any size up to 2" (50 mm), metal, coated or non-coated 20 1 point each
Tape Maximum 1" (2.54 cm) wide, clear office tape, masking tape, or painter's tape are allowed. Duct tape, packing tape, and electrical tape are not allowed. 1 roll 0 points

Background Information for Teachers

This section contains a quick review for teachers of the science and concepts covered in this lesson.

Companies like SpaceX and Blue Origin are trying to make spaceflight cheaper by designing reusable rocket boosters. Instead of crashing or burning up in the atmosphere, these rockets must land gently and without damage so they can be reused. This means that engineers must carefully steer the rockets back to Earth while keeping them upright. Some rockets land upright on the ground (Figure 1), and some are even caught by towers that grab them in midair (as shown in the video)!

Blue Origin's New Shepard NS-25 booster stage after landing in the desertImage Credit: Blue Origin
Figure 1. The booster from Blue Origin's New Shepard NS-25 flight after landing in the desert.

This engineering challenge is inspired by real-world reusable rocket landings like those shown above. Your students' goal is to build a device that can "catch" a falling rocket (a paper or cardboard tube) so it lands vertically. They can also modify the rocket and add features like fins, a nose cone, hooks, or other attachments. The farther they can drop their rockets and successfully catch them, the higher their scores. They can only use certain simple materials, like paper and tape, and each material has a "cost." Figures 2 and 3 show a few example designs. These designs are just ideas to help your students get started. They can come up with their own ideas and build something totally different!

Four different rocket-catching devices and their respective rocketsImage Credit: Ben Finio / Science Buddies
Figure 2. Example devices designed to catch a falling rocket (shown alongside the rockets).

Four different rocket-catching devices after catching their rocketsImage Credit: Ben Finio / Science Buddies
Figure 3. Example devices after the rockets have landed. 

There are many physics and engineering principles you can connect to this project. 

  • This project uses the engineering design process, which includes steps like doing background research, defining criteria, and brainstorming before you start building anything. Iteration, or repeating some steps more than once, is a normal part of the engineering design process. Your students' devices might not work well on the first try, and that is OK! They can test their designs, learn from their mistakes and failures, and use that information to improve their designs.
  • A falling rocket has both kinetic and potential energy. That energy does not disappear when the rocket hits the device. According to conservation of energy, it needs to go somewhere! It can transform into other forms, like acoustic energy (sound), thermal energy (heat), or elastic energy (bending, stretching, or compressing materials). 
  • A falling rocket experiences aerodynamic forces. Drag acts opposite the direction of motion, and lift acts perpendicular to the direction of motion. This may be confusing at first because we normally think of lift as acting up when referring to something like a flying airplane. But in this case, since the rocket is falling down, drag acts upward (opposite the direction of motion), and lift acts sideways! A rocket's shape, including any attachments like a nose cone or fins, will influence the aerodynamic forces on it and its aerodynamic stability (whether it tends to fly straight or tumble as it falls).
  • Different materials have different material properties, like density, stiffness, and strength. Different materials that rub against each other also have different coefficients of friction. Your students need to take these material properties into account when building their devices. A device that is too weak may break when the rocket crashes into it. A design that is too springy may cause the rocket to bounce back out after landing. 

Additional Background Links

Prep Work (15 minutes)

  • Gather all the construction materials in a central location for students.
  • Print the student worksheet (one for each student).
  • Print the team entry information sheet (one for each team).
  • Have your students watch the introductory video before they begin.
  • Set up testing areas for students. You may need to move the class to a gymnasium or playground to test higher fall distances.
  • You may wish to set up a distance-measuring station (for example, taping a tape measure to the wall) so students can easily measure distances when testing.

Engage (15 minutes)

Introduce the challenge to your students. Explain that their main goal is to build a rocket-catching device that will catch a falling rocket so it lands vertically. Show your students the introductory video if they have not watched it already. Then, go over the student worksheet and the contest rules (also included in the student worksheet):

Rules

  1. The rocket must start above the rocket-catching device and be dropped into/onto the device. It cannot be thrown or launched upward.
  2. The rocket and the rocket-catching device must be separate. They cannot be touching or attached to each other at the start.
  3. The rocket-catching device must be freestanding on the ground or floor. It cannot be attached to the ground or floor or to any other supporting object or surface, such as a wall or furniture. It cannot start in the air with the rocket.
  4. You may not remove material from the standard rocket body.
  5. You may attach materials (from the approved list) to the rocket body.
    1. Anything that is attached to the rocket body counts as part of the rocket and must follow all of the other rules.
    2. Any materials you use to modify the rocket body count toward your total materials cost.
  6. No part of the rocket may touch the ground or any other objects (walls, furniture, etc.) during a test.
  7. Your rocket-catching device must catch the rocket on its own. After the rocket has been dropped, nobody can touch the rocket or the rocket-catching device, or somehow assist the device in catching the rocket.
  8. After all parts have completely stopped moving, the lowest point of the rocket, including all attachments, must be at least 10 cm from the floor (measured perpendicular to the floor), as shown in Figure 4.
  9. After all parts have completely stopped moving, the rocket’s main body must be vertical. “Vertical” is defined as an angle at least 45 degrees from horizontal, as shown in Figure 4.
  10. You must complete 2 successful drops in a row from the same start height, with the same rocket and the same rocket-catching device (repairs in between trials are allowed).
diagram showing start and end height for the rocket catch challenge
Figure 4. Diagram for challenge setup and measuring distances and the landing angle.

Explore (1-2 hours)

  1. Design. Before they start building anything, have each student draw two ideas for a rocket-catching device on their worksheet. Remind them to think about the materials they are allowed to use and that their design can also include changes to the rocket.
  2. Compare. After drawing two designs, have each student work independently to compare their first and second design and think about which design would work better for the challenge.
  3. Share. Have students form groups and share their designs with other students in their group. Each group should decide on a single design to build. Their final design can include a combination of ideas from multiple students.
  4. Build. After agreeing on a single design to build, students should start building it. They may need to make changes or adjustments as they build. This is OK.
  5. Test. Students should test their design from low start heights initially. The students can just stand on the floor, hold out their arms, and drop the rockets. Emphasize that it is OK if the device does not work on the first try (or second, or third...)! This is why engineers test things, so they can fix them and make improvements.
  6. Improve. Based on their observations, students should try to improve their design.
  7. Re-test. After making improvements, students should re-test their design. Allow your students to continue improving and re-testing their devices as time allows.

Optional: note that students can improve their scores by using fewer materials. For example, instead of rolling two pieces of paper into two separate tubes, they can cut a single piece of paper in half first, then roll it into two tubes. Encourage advanced students to think about how they can minimize the amount of material they use in their design while still keeping it functional.

Reflect (30 minutes)

Once all groups have finished building their devices, have a class-wide competition to calculate official scores. For each team:

  1. Measure the fall distance. As shown in Figure 4, this is the vertical distance between the topmost point of the rocket-catching device and the bottom of the rocket at the start. Students should start with the rocket at the highest location they have successfully tested so far. There are two ways to find this distance:
    1. Measure the distance directly using a tape measure or meter stick.
    2. If you find it easier to measure from the floor, then:
      1. Measure the rocket's start height (the distance from the floor to the bottom of the rocket).
      2. Measure the rocket-catching device's height (the distance from the floor to the topmost point of the device).
      3. Subtract the device height from the rocket start height to get the fall distance.
  2. Let the students drop the rocket, making sure they follow all of the rules listed above.
  3. Measure the rocket's end height (from the ground to the lowest point on the rocket, including anything attached to the rocket's body) and make sure it is at least 10 cm.
  4. Measure the rocket's landing angle as shown in Figures 5 and 6.
    1. Cut a piece of paper into a square.
    2. Fold the paper in half diagonally to form a 45 degree angle.
    3. Hold the paper up to your rocket, with one of the short edges horizontal (parallel to the ground) and the other short edge vertical (perpendicular to the ground).
    4. Compare the angle of your rocket's body to the angle of the long (diagonal) edge of the triangle. The rocket's body should be tilted more "vertical" than the long edge of the triangle (greater than 45 degrees).
  5. If the test violated any of the rules, the students must start over and do a new test.
  6. Once the students have achieved two successful drops in a row from the same height, they can record their fall distance in the worksheet and calculate their score. If time allows, they can try again to get a higher score.
A rocket's body measured at greater than 45 degrees using a folded paper triangleImage Credit: Ben Finio / Science Buddies
Figure 5. A paper triangle used to confirm that the rocket's landing angle is more than 45 degrees. This attempt counts as a successful vertical landing.

A rocket's body inclined less than 45 degrees from horizontalImage Credit: Ben Finio / Science Buddies
Figure 6. An unsuccessful landing with a landing angle of less than 45 degrees.

Scoring

Your score is then calculated using this equation:

Equation 1:  

A scoring worksheet and scoring spreadsheet are available to help you calculate your score. You can also read the following written instructions or watch the video with an example calculation.

  1. If you measured your distances in inches, convert them to centimeters by multiplying by 2.54. For example, if your fall distance was 40 inches, that is 40×2.54 = 101.6 cm.
  2. Count the total number of each material item that you used.
    1. Material quantities are not prorated. For example, even if you only use one quarter of a sheet of paper, you must count the entire sheet.
    2. Remember to count materials used for both your rocket-catching device and additions to your rocket's body.
    3. If you used a rolled sheet of paper for your rocket's body instead of paper towel or toilet paper tubes, that sheet of paper does not count toward your total.
    4. Only count materials used in your final design for both your rocket and rocket-catching device. Materials used for earlier prototypes do not count.
  3. For each material, multiply the quantity by the point cost for that material to calculate the subtotal for that material. For example, if you used 6 sheets of paper, which are worth 3 points each, that is 6×3=18 points. The material cost is 18.
  4. Add up all of the subtotals to get your total materials cost. For example, a design that used the sheet of cardboard, 6 sheets of paper, tape, 2 paper clips, and 70 cm of string would have the following materials cost:
    1. Tape is "free" (0 points)
    2. 1 piece of cardboard = 5 points
    3. 6 sheets of paper × 3 points each = 18 points
    4. 2 paper clips × 1 point each = 2 points
    5. 70 cm of string:
      1. First, round up to the nearest 100 cm, so 70 cm rounds to 100 cm.
      2. 100 cm × 2 points per 100 cm = 2 points
    6. Total = 5 + 18 + 2 + 2 = 27 points
  5. Plug your fall distance in centimeters and total materials cost into Equation 1 to calculate your score. For the design in the example above, with a fall distance of 101.6 cm and a total materials cost of 27 points, the score is 101.6 - 27 = 74.6.
  6. Round your score to the nearest whole number. The score of 74.6 would round up to 75. If the score was 74.49, that would round down to a final score of 74. The score submission form will not accept decimals.

Assess

  • Collect your students' worksheets and use them to assess how they worked through the design process.
  • Ask each group to tell the rest of the class about their design. Why did they choose their design? Did they have any problems when building it?

Make Career Connections

Discussing or reading about these careers can help students make important connections between the in-class lesson and STEM job opportunities in the real world.

Career Profile
Aerospace engineers work for government agencies like NASA and companies like SpaceX and Blue Origin. They design rockets and spacecraft that take people to space, and some of them are trying to make reusable rockets that land vertically back on Earth instead of crashing or burning up in our atmosphere. Reusable rockets will make spaceflight much cheaper and more accessible to more people. Maybe one day you can go to space! Read more

Lesson Plan Variations

Did your students enjoy this type of hands-on project? Check out the other Engineering Challenges and try them in your classroom!

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