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Rocket Catcher Challenge for Grades K-5

Summary

Grade Range
Kindergarten-5th
Group Size
1-4 students
Active Time
2-3 hours
Total Time
2-3 hours
Area of Science
Physics
Space Exploration
Key Concepts
space flight, energy, forces, engineering
Credits
Science Buddies is committed to creating content authored by scientists and educators. Learn more about our process and how we use AI.

Overview

In this fun engineering lesson plan, your students will build a rocket-catching device to help a falling rocket land vertically without crashing, using simple and readily-available materials. Middle school and high school versions of this lesson plan are also available. This lesson was part of the 2025 Science Buddies Engineering Challenge.

Learning Objectives

NGSS Alignment

This lesson helps students prepare for these Next Generation Science Standards Performance Expectations:
This lesson focuses on these aspects of NGSS Three Dimensional Learning:

Science & Engineering Practices
Constructing Explanations and Designing Solutions. Generate and compare multiple solutions to a problem based on how well they meet the criteria and constraints of the design problem.
Disciplinary Core Ideas
ETS1.B: Developing Possible Solutions. At whatever stage, communicating with peers about proposed solutions is an important part of the design process, and shared ideas can lead to improved designs.
Crosscutting Concepts
Scale, Proportion, and Quantity. Standard units are used to measure and describe physical quantities such as weight, time, temperature, and volume.

Materials

Entries in the 2025 Science Buddies Engineering Challenge could only use the following materials.

Swipe left to see more
Table 1.  Allowed materials for the challenge.
Item Size/type restrictions Maximum quantity Cost
Paper

Printer, construction, graph, or notebook paper. Letter, A4, 9"x12", and 22x30 cm sizes are all allowed. Cardstock and newspaper are not allowed.

40 sheets 3 points per sheet, rounded up to the nearest whole sheet
Cardboard 12"x12" (30x30 cm) sheet. Can only be used as a horizontal base plate. Cannot be cut into smaller pieces. 1 5 points
String Any type up to 3 mm in diameter (dental floss, fishing line, cotton string, twine, yarn, thread, etc.) 10 meters 2 points per meter, rounded up to the nearest meter
Paper clips Any size up to 2" (50 mm), metal, coated or non-coated 20 1 point each
Tape Maximum 1" (2.54 cm) wide, clear office tape, masking tape, or painter's tape are allowed. Duct tape, packing tape, and electrical tape are not allowed. 1 roll 0 points

Background Information for Teachers

This section contains a quick review for teachers of the science and concepts covered in this lesson.

Companies like SpaceX and Blue Origin are trying to make spaceflight cheaper by designing reusable rocket boosters. Instead of crashing or burning up in the atmosphere, these rockets must land gently and without damage so they can be reused. This means that engineers must carefully steer the rockets back to Earth while keeping them upright. Some rockets land upright on the ground (Figure 1), and some are even caught by towers that grab them in midair (as shown in the video)!

Blue Origin's New Shepard NS-25 booster stage after landing in the desertImage Credit: Blue Origin
Figure 1. The booster from Blue Origin's New Shepard NS-25 flight after landing in the desert.

This engineering challenge is inspired by real-world reusable rocket landings like those shown above. Your students' goal is to build a device that can "catch" a falling rocket (a paper or cardboard tube) so it lands vertically. They can also modify the rocket and add features like fins, a nose cone, hooks, or other attachments. The farther they can drop their rockets and successfully catch them, the higher their scores. They can only use certain simple materials, like paper and tape, and each material has a "cost." Figures 2 and 3 show a few example designs. These designs are just ideas to help your students get started. They can come up with their own ideas and build something totally different!

Four different rocket-catching devices and their respective rocketsImage Credit: Ben Finio / Science Buddies
Figure 2. Example devices designed to catch a falling rocket (shown alongside the rockets).

Four different rocket-catching devices after catching their rocketsImage Credit: Ben Finio / Science Buddies
Figure 3. Example devices after the rockets have landed. 

There are many physics and engineering principles you can connect to this project. 

  • This project uses the engineering design process, which includes steps like doing background research, defining criteria, and brainstorming before you start building anything. Iteration, or repeating some steps more than once, is a normal part of the engineering design process. Your students' devices might not work well on the first try, and that is OK! They can test their designs, learn from their mistakes and failures, and use that information to improve their designs.
  • A falling rocket has both kinetic and potential energy. That energy does not disappear when the rocket hits the device. According to conservation of energy, it needs to go somewhere! It can transform into other forms, like acoustic energy (sound), thermal energy (heat), or elastic energy (bending, stretching, or compressing materials). 
  • A falling rocket experiences aerodynamic forces. Drag acts opposite the direction of motion, and lift acts perpendicular to the direction of motion. This may be confusing at first because we normally think of lift as acting up when referring to something like a flying airplane. But in this case, since the rocket is falling down, drag acts upward (opposite the direction of motion), and lift acts sideways! A rocket's shape, including any attachments like a nose cone or fins, will influence the aerodynamic forces on it and its aerodynamic stability (whether it tends to fly straight or tumble as it falls).
  • Different materials have different material properties, like density, stiffness, and strength. Different materials that rub against each other also have different coefficients of friction. Your students need to take these material properties into account when building their devices. A device that is too weak may break when the rocket crashes into it. A design that is too springy may cause the rocket to bounce back out after landing. 

Prep Work (15 minutes)

Engage (15 minutes)

Explore (1-2 hours)

Reflect (30 minutes)

Assess

Make Career Connections

Lesson Plan Variations

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