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Volleyball Machine Challenge for Grades 3-5

Summary

Grade Range
3rd-5th
Group Size
2-4 students
Active Time
2-3 hours
Total Time
2-3 hours
Area of Science
Physics
Engineering Challenge
Key Concepts
Engineering design
Credits

This engineering challenge is based on an internal competition designed by employees at Fluor Corporation.

Science Buddies is committed to creating content authored by scientists and educators. Learn more about our process and how we use AI.

Overview

Teach your students about the engineering design process with this fun lesson plan. They will design and build two "volleyball machines" that launch a ping pong ball back and forth over a net. While the 2019 Engineering Challenge is over, your students can still try this project and compare their scores to top scores from around the world! Teachers, note that middle school and high school versions of this lesson plan are also available.

Looking for this year's challenge? Check out our main Engineering Challenge page for all the latest information, including a chance to win a cash prize for your school or nonprofit!

Learning Objectives

NGSS Alignment

This lesson helps students prepare for these Next Generation Science Standards Performance Expectations:
This lesson focuses on these aspects of NGSS Three Dimensional Learning:

Science & Engineering Practices
Planning and Carrying Out Investigations. Make observations and/or measurements to produce data to serve as the basis for evidence for an explanation of a phenomenon or test a design solution.
Disciplinary Core Ideas
ETS1.B: Developing Possible Solutions. Tests are often designed to identify failure points or difficulties, which suggest the elements of the design that need to be improved.
Crosscutting Concepts
Cause and Effect. Cause and effect relationships are routinely identified, tested, and used to explain change.

Materials


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Construction Materials
Item Maximum Quantity Point cost (each)
Corrugated cardboard (max size 12"x12" or 30x30 cm) 2 10
Large paper or plastic cups (16–18 oz, or about 450–500 mL) 10 5
Wooden craft sticks (4 ½" or 11.5 cm) 20 1
Paper (printer/copier paper, not construction paper or cardstock; letter or A4 size) 20 1
Wooden pencils (circular or hexagonal cross-section, approx. 7–8" or 18–20 cm length) 20 1
Rubber bands (size 32, 3" long unstretched and 1/8" wide) 10 2
Roll of clear adhesive tape (Scotch® tape or equivalent, 1/2" or 3/4" width, max length 500") 1 10
Tools and Testing Materials (no point cost)
ItemNotes
Paper and pencilFor sketching design ideas
Scissors For cutting construction materials
Sheets of paper (2) For making net
Tape For holding net to floor/table
Ruler For checking net dimensions
Ping pong ball  
Table 1. Materials allowed for building a volleyball machine for the 2019 Engineering Challenge.

Note: material costs are not pro-rated. For example, if you use any tape, it still costs the entire 10 points, even if you do not use the whole roll.

Background Information for Teachers

This section contains a quick review for teachers of the science and concepts covered in this lesson.

In this lesson, your students will use readily available craft/office supplies to build two devices that can launch a ball back and forth over a net, similar to the game of volleyball (although in this case, the devices are allowed to catch the ball). The 2019 Engineering Challenge had specific rules and limits on what materials students could use. You can choose to follow the same rules, or just use this lesson as an inspiration. If you have not already, watch this video for an introduction to the challenge.

Optionally, you could link this challenge to other science or engineering topics in your classroom. There is more information about these topics in the Additional Background section.

  • Simple machines: use the project to learn about simple machines like the lever and the inclined plane. How can simple machines be combined to form a more complex machine that can launch a ball?
  • Engineering design: you can use this project to walk your students through the engineering design process. They probably will not build a perfect machine on their first try. Instead, they will need to iteratively test and redesign their launcher/receiver in order to improve the design.

Additional Background Links

Prep Work (10 minutes)

  • Gather all the materials you will need.
  • Print the student worksheets if you will be using them.
  • Optional: assign the introductory video for your students to watch before class.
  • Optional: build at least one working ball launcher or catapult-style device to show your class. This may be useful if students have trouble coming up with their own ideas or understanding how to build a working launcher. You can get general ideas from the introductory video, and specific instructions for one type of catapult in this activity.
  • Build "nets" for the students. The net dimensions are shown in Figure 1.
    • Tape two letter-size (8.5×11" or 21.6×28 cm) pieces of paper together along the 11" edge, overlapping by 1/2" (1.25 cm).
    • Fold the resulting larger piece of paper in half width-wise, so it is 16" (40.6 cm) long and 5.5" (14 cm) tall.
    • Prop the paper up to form an upside-down "V" shape. The bottom edges of the paper should be 2" (5 cm) apart. Tape the net down to a work surface like a table or the floor.

Engage (5 minutes)

Introduce the challenge to your students. Explain that their main goal is to build two devices that can launch a ball back and forth over a net, like in a game of volleyball. However, there are rules they have to follow, and they are only allowed to use certain materials. First, show your students the introductory video:

Then, go over the student worksheet (rules also included below).

Rules

Building

  1. Only use items listed in the Materials section.
  2. Build two machines (one for each side of the net). The machines can be different from each other.
  3. Either machine can be "active" (meaning it launches the ball) or "passive" (meaning it lets the ball roll back over the net, powered by gravity).
  4. Both machines must be freestanding. They cannot be taped to the ground or supported by a person.
  5. Your machines cannot touch each other or the net. The two machines have to be separated by the width of the net.

Testing

  1. One person at a time can use both hands to operate a machine to launch the ball (two people total, one for each machine).
  2. After the ball is launched, nobody can touch either machine until the ball has stopped moving completely.
  3. The ball is allowed to touch the net.
  4. After the ball has come to a complete stop, you cannot touch or move the ball, even if you do not touch it directly. You can use both hands to operate the machine to launch the ball back across the net.
  5. The ball cannot touch the ground. It is allowed to touch another material (like a piece of paper or cardboard) that is sitting on the ground.
  6. You continue launching the ball back and forth over the net until one of three things happens:
    1. The ball touches the ground.
    2. The ball gets "stuck" and you cannot relaunch it without touching or moving it first.
    3. Five minutes pass.
  7. If you need to make repairs, you must start over counting the number of launches at zero.
  8. You can do as many tests as you want to try and get a higher score, but you can only submit one high score per team.
Do you have a question that is not answered by these rules? See the FAQ.

Explore (90 minutes)

  1. Design: Before they start building anything, have your students draw some of their ideas. Remind them to think about the materials they are allowed to use. They can label these materials on their drawing. That will help them show to build it.
  2. Build: Younger students may have difficult building working designs independently. Guide the students through this process.
    1. Each group should discuss what they drew and decide what they will build. They can pick one person's design, or combine their ideas into a new design.
    2. After deciding, they should focus on building a single machine that is capable of launching the ball over the net. If your students get stuck, you can guide them toward a design you know should work (see Teacher Prep section).
    3. Test the machine and look for problems. Does anything break? Does the ball go high enough and far enough to go over the net? What can they change or fix?
    4. After getting one machine working, they can start building their second machine for the other side of the net. This machine needs to be able to "catch" the ball as shown in the video, and then launch it back over the net.
    5. After they have both machines built, practice launching the ball over the net and catching it.
    6. Now modify/add to the first machine so it can also catch the ball. This will allow them to launch the ball back and forth over the net.
  3. Test: Now they are ready to test both machines. One student can operate the machine on each side of the net, as they try to launch the ball back and forth. They will need to make observations as they launch the ball. Does the ball get stuck? Does it hit the ground? Does it fail to go over the net? What causes these things to happen?
  4. Iterate: emphasize that it is OK if their machines did not work on the first try! This is why real engineers test things, so they can fix them and make improvements. Encourage your students to keep making observations and improving their machines. Can anyone get the ball to go back and forth over the net two times? Three times? Even more? Now they are ready to do an official test for a high score!

Reflect (30 minutes)

Once students have finished building their devices, have a class-wide competition to calculate official scores.

  1. Set up a single official net for testing.
  2. One at a time, let each team bring their two devices to the official net and set them up. One student can operate each device.
  3. Let the students place the ping pong ball in one of their devices.
  4. Start the stopwatch and let the students start launching the ball over the net. Count how many times the ball goes over the net. Remember that students must wait for the ball to come to rest after each time they launch it. They are not allowed to touch or manually relocate the ball.
  5. Keep going until the ball touches the ground or five minutes is up, whichever comes first.
  6. Write down the number of times the ball went over the net for that group. They will need this information to calculate their score.
  7. Move on to the next group.
  8. If time allows, you can let each group go more than once to try and get a better score.

Discuss the results of the competition as a class.

  • Did anyone draw designs that looked the same at first?
  • Did anyone draw a design that no one else thought of?
  • What problems did groups encounter during the building/testing process?
  • Do the best designs have anything in common?

Assess

  • Collect your students' worksheets and use them to assess how they worked through the design process.
  • Ask each group to tell the rest of their class about their design. How does it work? Did they have any problems?

Make Career Connections

Discussing or reading about these careers can help students make important connections between the in-class lesson and STEM job opportunities in the real world.

Career Profile
Mechanical engineers design and build machines with lots of moving parts. Did you enjoy designing a moving machine, figuring out what materials to use, and testing it to find out how well it worked? Read more
Career Profile
Materials scientists and engineers understand a lot about how different materials work and which one will hold up the best under different situations. Which materials worked best in your Volleyball Machine? Why? Read more
Career Profile
Engineering managers supervise other engineers and make sure all the tasks are done well so that the whole project goes smoothly. If there's a problem, they're on the front lines of solving it. If you worked on the Volleyball Machine as a team, did someone on the team become the manager? That's exactly the role of an engineering manager. Read more

Lesson Plan Variations

Did your students enjoy this type of hands-on project? Check out the other Engineering Challenges and try them in your classroom!
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