Areas of Science Computer Science
Difficulty
Time Required Average (6-10 days)
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Abstract

The Game of Life is the invention of the mathematician John Conway. It is a cellular automaton, consisting of a grid of squares that turn "on" or "off" depending on simple mathematical rules that involve neighboring squares. Depending on how the grid is first set up (i.e., the initial conditions), various interesting patterns appear. Can you write a Game of Life program (in JavaScript or any other computer language of your choice)? Can you think of ways to alter the rules that result in different patterns forming? Can you predict how the change in rules will change the patterns? Was your prediction correct? For more information on the Game of Life, see: Martin, E., date unknown. "John Conway's Game of Life," [accessed March 30, 2006] http://www.bitstorm.org/gameoflife/. (Suggested by Adam Schepis, Symantec.)

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MLA Style

Science Buddies Staff. "Game of Life." Science Buddies, 20 Nov. 2020, https://www.sciencebuddies.org/science-fair-projects/project-ideas/CompSci_p030/computer-science/game-of-life. Accessed 29 Nov. 2020.

APA Style

Science Buddies Staff. (2020, November 20). Game of Life. Retrieved from https://www.sciencebuddies.org/science-fair-projects/project-ideas/CompSci_p030/computer-science/game-of-life


Last edit date: 2020-11-20

Experimental Procedure

For this science project you will need to develop your own experimental procedure. Use the information in the summary tab as a starting place. If you would like to discuss your ideas or need help troubleshooting, use the Ask An Expert forum. Our Experts won't do the work for you, but they will make suggestions and offer guidance if you come to them with specific questions.

If you want a Project Idea with full instructions, please pick one without an asterisk (*) at the end of the title.

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