Does a Cell Phone Conversation Affect Reaction Time?
|Time Required||Average (6-10 days)|
|Material Availability||Readily available. You will need a cell phone with hands-free operation capability.|
|Cost||Very Low (under $20)|
AbstractDoes talking on a cell phone make one a more dangerous driver? Here is an experiment you can do to investigate whether reaction time is adversely affected by a simultaneous phone conversation.
ObjectiveThe goal of this project is to determine whether or not engaging in a cell phone conversation adversely affects reaction time.
Ghez, C., 1991. "Voluntary Movement," in Kandel, E., J.H. Schwarz and T.M. Jessell. Principles of Neural Science: Third Edition. Norwalk, CT: Appleton & Lange.
Goldrich, A.M., 2004. "Does Cell Phone Usage Affect Reaction Time?", California State Science Fair, Project Number J0312. http://cssf.usc.edu/History/2004/Projects/J0312.pdf
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Last edit date: 2017-10-27
A cartoon by Ian Falconer, from the cover of The New Yorker (August 22, 2005): two little boys, in swim trunks, playing catch with a big beach ball. Wait a sec—one of them holds up his hand. The other is left holding the ball, waiting, as the first one takes a cell phone from his pocket to take a call. They're everywhere, these days, cell phones.
What happens if the person taking the call is behind the wheel, traveling at highway speed, or negotiating busy downtown traffic? Is a cell phone conversation enough of a distraction to make the driver more dangerous? If the phone is a distraction, does using a hands-free cell phone improve the situation?
Here is a science fair project that you can do to try and address some of these questions. You'll design and conduct an experiment to measure the effect of cell phone use on reaction time.Reaction time is the time that elapses between a sensory stimulus and the response to that stimulus. Thus, it is a measure of the total time necessary for a chain of internal events:
- the stimulus activates one or more sensory receptors,
- the receptor(s) send a signal to the central nervous system (CNS),
- the CNS processes the incoming signal and elicits a neural response,
- which must then travel to the appropriate muscles in order to generate the physical response.
You'll read about one simple method for measuring reaction time in the Experimental Procedure section. If this sounds like an interesting project for you, read on for some suggestions to get you started on background research.
Terms and Concepts
- Reaction time
- Stopping distance
- Statistical significance
- nNll hypothesis
- How do you design an experiment to test human behavior?
- How much does it cost to make/receive calls on the cell phone(s) you use for this experiment? (See "Note 2" at the beginning of the Experimental Procedure section.)
- For the statistical analysis of your experimental results, what is the null hypothesis for this experiment?
- What have other studies found with regard to cell phone use while driving?
- How do you design an experiment to test human behavior? We have some tips to help you get started, visit the Related Links on the Human Behavior Area.
- Goldrich, A.M., 2004. "Does Cell Phone Usage Affect Reaction Time?", California State Science Fair, Project Number J0312. http://cssf.usc.edu/History/2004/Projects/J0312.pdf
- Easton, V.J. and J.H. McColl, 1997. "Hypothesis Testing" from Statistics Glossary v 1.1, The STEPS Consortium. http://www.stats.gla.ac.uk/steps/glossary/hypothesis_testing.html
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Materials and Equipment
- cell phone, with hands-free operation mode
- an assistant to converse with your subjects on the phone
- list of questions and topics for phone conversation
- a ruler to measure reaction time
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Note 1: Human Subjects. ISEF affiliated fairs often require an Informed Consent Form for every participant who is questioned or observed. Please refer to the ISEF rules for additional requirements on studies involving human subjects: http://www.societyforscience.org/page.aspx?pid=317.
Note 2: Make you sure you understand the terms of the calling plan for the cell phone(s) you use during the experiment. Talk this over with a parent or guardian. You will want to be sure that you arrange it so that your calls do not end up costing you per-minute rates! The cost estimate for this experiment (above) assumes that the cell phone calls will not result in extra charges on your regular monthly bill.
- Do your background research.
- Prepare a list of questions and topics for engaging your subjects in conversation.
- Keep in mind that your assistant will need to keep a conversation going with each subject during multiple trials (at least 9).
- It is a good idea to do one or more "test runs" with the questions, (using a separate group of people who will not take part in the experiment) so that your assistant gets some practice, and so that you can refine the list of conversation topics.
- Prepare the test of reaction time. Verify the number of trials required to assure consistent results.
- A simple method for measuring reaction time is to have the subject grab a ruler as you drop it. The details are covered on the Reaction Time page.
- Perform a pilot study (with a separate group of subjects) to determine how many trials you need to get a consistent measure of reaction time. This is the number of measurements you will need to make for each of the trials in your experiment.
- Make sure that you use consistent sensory cues each time you drop the ruler. For example, if you give the subject an auditory cue ("Go!"), then be sure to give it each time, and in the same way.
- Recruit your volunteers and run the tests.
- You will need to test a sufficient number of subjects to assure that your results are statistically significant. We suggest that your study should include at least 20 experimental subjects. If your results are ambiguous, repeat the experiment with an additional group of subjects. Keep the experimental conditions the same for both groups.
- You will test your subjects' reaction time during each of three conditions:
- while the subject is talking with your assistant on a hands-free cell phone,
- while the subject is talking with your assistant on a hands-on cell phone,
- while the subject is concentrating exclusively on the reaction-time test (control).
- We suggest that you perform at least three trials for each condition (9 trials total per subject, minimum). So, if your pilot study determined that you need 15 ruler-drops to get an accurate measure of reaction time, this means that each subject will be tested with 15×3×3=135 ruler-drops during the entire experiment.
- Note the experimental conditions and record the results of each trial, along with any observations you make during the experiment. It will help to organize your results in a table.
- Here are some considerations if you conduct your experiment over multiple days.
- Make sure that your experimental conditions are as consistent as possible. For example, you should always use the same assistant to carry out the phone conversations.
- For an individual subject, complete all of the trials within the same experimental session.
- Analyze the results.
- Average the results for each participant.
- Think about how to compare results between participants. Here are some possibilities.
- You could simply average results for each of the three conditions, but if your subjects' normal reaction times vary significantly, then averaging could obscure your results.
- You could calculate the average difference in reaction time between the control and experimental conditions for each subject, and then average this number across all subjects for each condition.
- Analyze the statistical significance of your results. Formulate the null hypothesis against which you are comparing your results. What is the probability that your results could be explained by the null hypothesis?
- Prepare one or more graphs to present your results.
- If you do find a difference in reaction time, an interesting graph might be to show what the change in reaction time translates to in terms of stopping distance for a car traveling at different speeds.
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If you like this project, you might enjoy exploring these related careers:
PsychologistWhy people take certain actions can often feel like a mystery. Psychologists help solve these mysteries by investigating the physical, cognitive, emotional, or social aspects of human behavior and the human mind. Some psychologists also apply these findings in order to design better products or to help people change their behaviors. Read more
NeurologistEach time your heart beats, or you breathe, think, dream, smell, see, move, laugh, read, remember, write, or feel something, you are using your nervous system. The nervous system includes your brain, spinal cord, and a huge network of nerves that make electrical connections all over your body. Neurologists are the medical doctors who diagnose and treat problems with the nervous system. They work to restore health to an essential system in the body. Read more
- On the face of things, a phone conversation is primarily an auditory task (however, the process of thinking about the conversation in progress complicates matters). Does it make a difference if the sensory cue is visual (e.g., simply dropping the ruler, or pointing a finger as the ruler is dropped) or auditory (e.g., saying the word, "go!" as the ruler is dropped)? Design and conduct an experiment to find out.
- Reaction time is only one aspect of the complex behavior required to drive safely. Perhaps you can come up with a video game that simulates the attentional requirements for safe driving, and use performance on the video game to quantify your results. Again, you should run a pilot study to determine a consistent scoring method for game performance.
Ask an ExpertThe Ask an Expert Forum is intended to be a place where students can go to find answers to science questions that they have been unable to find using other resources. If you have specific questions about your science fair project or science fair, our team of volunteer scientists can help. Our Experts won't do the work for you, but they will make suggestions, offer guidance, and help you troubleshoot.
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