Frequency-Dependent Sound Absorption
AbstractWant to start a garage band, but Mom or Dad won't let you because it will make too much noise? This is a good project for someone who is interested in acoustics and likes to build things. Who knows, it might help you figure out how to make everyone happy.
The objective of this project is to determine if sound absorption by acoustic foam and similar materials changes with the frequency of sound.
Andrew Olson, Ph.D., Science Buddies
This project is based on:
- Hoffman, M.K., 2003. "Sound Off: Frequency Dependent Sound Absorption," California State Science Fair Abstract. Retrieved October 3, 2006 from http://cssf.usc.edu/History/2003/Projects/J1515.pdf.
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Last edit date: 2017-07-28
Sound Is a Wave
You will need to understand some basic properties of waves to get the most out of this project. We'll provide a quick introduction here, but for a more complete understanding we recommend some background research on your own. The Bibliography section, has some good starting points for researching this project.
What is sound? Sound is a wave, a pattern—simple or complex, depending on the particular sound in question—of changing air pressure. Sound is produced by vibrations of objects. The vibrations push and pull on air molecules. The pushes cause a local compression of the air (increase in pressure), and the pulls cause a local rarefaction of the air (decrease in pressure). Since the air molecules are already in constant motion, the compressions and rarefactions starting at the original source are rapidly transmitted through the air as an expanding wave. When you throw a stone into a still pond, you see a pattern of waves rippling out in circles on the surface of the water, centered about the place where the stone went in.
Sound waves travel through the air in a similar manner, but in all three dimensions. If you could see them, the pattern of sound waves from the stone hitting the water would resemble an expanding hemisphere. The sound waves from the stone also travel much faster than the rippling water waves from the stone (you hear the sound long before the ripples reach you). The exact speed depends on the number of air molecules and their intrinsic (existing) motion, which are reflected in the air pressure and temperature. At sea level (one atmosphere of pressure) and room temperature (20 °C), the speed of sound is about 344 m/s.
You've seen that one way to describe a sound wave is by its speed. In addition to speed, we will also find it useful to describe sound waves by their frequency, period, and wavelength. Let's start with frequency (f). The top part of Figure 1, represents the compressions (darker areas) and rarefactions (lighter areas) of a pure-tone (i.e., single frequency) sound wave traveling in air (Henderson, 2004). If we were to measure the changes in pressure with a detector, and graph the results, we could see how the pressure changes over time, as shown in the bottom part of Figure 1. The peaks in the graph correspond to the compressions (increase in pressure) and the troughs in the graph correspond to the rarefactions (decrease in pressure).
Notice how the pressure rises and falls in a regular cycle. The frequency of a wave describes how many cycles of the wave occur per unit time. Frequency is measured in Hertz (Hz), which is the number of cycles per second. Figure 2, shows examples of sound waves of two different frequencies (Henderson, 2004).
Figure 2 also shows the period (T) of the wave, which is the time that elapses during a single cycle of the wave. The period is simply the reciprocal of the frequency (T = 1/f). For a sound wave, the frequency corresponds to the perception of the pitch of the sound. The higher the frequency, the higher the perceived pitch. On average, the frequency range for human hearing is from 20 Hz at the low end to 20,000 Hz at the high end.
The wavelength is the distance (in space) between corresponding points on a single cycle of a wave (e.g., the distance from one compression maximum (crest) to the next). The wavelength (λ), frequency (f), and speed (v) of a wave are related by a simple equation: v = fλ. So if we know any two of these variables (wavelength, frequency, speed), we can calculate the third.
How Does Sound Travel Through a Wall?
If sound is a pressure wave in air, how can sound pass through a wall? Let's think through how you can hear the sound of your neighbor's leaf blower when you're inside your house. The leaf blower creates a pressure wave (sound) in the air outside. This pressure wave hits the outside wall (and window) of your house, and causes each to vibrate. Let's consider the window first. If it is a single pane of glass, the vibration of the glass will cause the air inside the room to vibrate, creating a sound wave inside your room. Energy is lost at each of these transmission steps (and also as the distance from the sound source increases), so the sound inside your house is quieter than the sound outside. Another point is that the window will vibrate more easily at some frequencies than at others (this is a physical property of every material). Those "natural frequencies" of the window will be transmitted more efficiently, because it takes less energy to start the window vibrating at those frequencies.
In the case of the wall, there are more layers of material, meaning more transmission steps, and more loss of energy. The sound passing through the wall will be more attenuated than the sound passing through a single pane of glass. Another point is that the wall and the window, being made of different materials, probably have very different natural frequencies. The way each attenuates sound will be different for this reason too.
If your house has two rooms facing your neighbor's house, one with a window and without, listen to how the leaf blower sounds from each room. Which room is quieter? Does the pitch of the sound change at all? (This might be harder to hear.)
Decibels: How Sound Level Is Measured
The human auditory system is sensitive to a wide range of sounds, both in terms of frequency (pitch) and intensity (loudness). As we mentioned previously, a young person is typically able to hear frequencies ranging from 20 to 20,000 Hz. Humans can also detect sounds with intensities ranging over 13 orders of magnitude (powers of ten). In other words, the loudest sound a human can perceive is 10,000,000,000,000 times as loud as the softest sound that can be perceived!
When comparing sound intensities over such a wide range, it is inconvenient to keep lugging all of those zeros around, so units of decibels (dB) are commonly used instead. A decibel is defined as 10 × log(I ⁄ Iref ), where I and Iref are the two intensities being compared.
So if I is 10 times louder than Iref , that corresponds to an increase of:
10 × log(10 ⁄ 1) dB = 10 × 1 dB = 10 dB.
If I is 100 times louder than Iref , that corresponds to an increase of:
10 × log(100 ⁄ 1) dB = 10 × 2 dB = 20 dB.
If I is 1000 times louder than Iref , that corresponds to an increase of:
10 × log(1000 ⁄ 1) dB = 10 × 3 dB = 30 dB. And so on.
So you can see that for each power of ten change in intensity, there is a decade change (±10) in terms of dB.
Another useful dB fact to remember is that a two-fold change in intensity corresponds to ±3 dB. You can see this by plugging in 0.5 or 2 for the ratio I/Iref in the definition for dB, above. When the measured level is half of the reference level, that's equal to -3 dB. When the measured level is twice the reference level, that's equal to +3 dB.
Decibels define a relative measure of sound intensity. In other words, it tells you how much louder or softer one sound is than another. However, if we choose a fixed point for the reference intensity level, then we have an absolute measure of sound intensity. A reference level that is often used in human auditory science is Sound Pressure Level (SPL), the lower limit of human hearing. SPL is defined as 10-12 W/m2, and is given a value of 0 dB (SPL). The recommended sound level meter for this project is calibrated in dB (SPL).
How Can You Block Sound?
The point of this project is to test different materials for their ability to block sounds of different frequencies. You should do background research on sound, sound-blocking materials, and sound-blocking construction techniques. Then come up with your own hypothesis about which materials might be better at attenuating low frequencies, and which materials might be better at attenuating high frequencies.
In order to test your hypothesis, you will need to obtain pieces of each of the different materials you want to test. You'll also need audio test files (available for download on the Materials tab) and a sound level meter. The audio test files will have a series of pure tones at low, medium, and high frequencies. You will use these different tones and the sound level meter to test how well the different materials attenuate different frequencies.
Terms and Concepts
To do this project, you should do research that enables you to understand the following terms and concepts:
- Soundproofing techniques
- Acoustic insulation materials
- If you measure a decrease of 3 dB in sound level, how much attenuation is that in terms of percent?
- What types of materials do you think will attenuate low frequencies (20–300 Hz) best?
- What types of materials do you think will attenuate midrange frequencies (300–5,000 Hz) best?
- What types of materials do you think will attenuate high frequencies (above 5,000 Hz) best?
Here is a great reference on the physics of sound:
- Henderson, T., 2004. "Sound Waves and Music," The Physics Classroom, Glenbrook South High School, Glenview, IL. Retrieved February 26, 2014 from http://www.physicsclassroom.com/class/sound.
Here is a good site with information on sound-attenuating materials and construction techniques:
- BRE, date unknown. "Improving Sound Insulation in Homes," Building Research Establishment, Ltd., UK. Retrieved October 3, 2006 from http://www.bre.co.uk/pdf/soundins_homes.pdf.
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Materials and Equipment
- A computer or laptop with good-quality external speakers. High-quality speakers typically have their own separate power cord. Built-in speakers, very cheap external speakers (the kind that just plug into the headphone jack but do not have their own power cord), or smartphone speakers will not work well for this project. Many different computer speakers are available at Amazon.com.
- Audio test files of pure tone (sine wave) .wav files ranging from 20 Hz to 20,000 Hz are available for download from Science Buddies. You only need to download two files from each range (low, midrange, and high; 6 total) to do the experiment, but you can test more if you want to.
- Note: These files are zipped (compressed) files and will occupy more space once unzipped on a hard drive. Make sure you have enough space on your hard drive before attempting the download. You must also be logged in as a Science Buddies member to access the files (click "Create an Account" in the upper-right corner of your screen if you do not already have one).
- Read this information about the sound files before you continue.
- Optional: you can also search for a "tone generator" app or website instead of downloading the Science Buddies files. For example, this website allows you to generate tones at different frequencies just using your web browser (you do not need to download any files): http://onlinetonegenerator.com/. You can search online or on your mobile device's app store for "tone generator," "frequency generator," "sound frequency generator" etcetera to view different options for your device. Note that even if you use a smartphone or tablet app to generate the tones, you should still use higher-quality external speakers for this project and not the device's built-in speakers.
- Sound level meter, such as this one available from Amazon.com. Note: if you have access to a smartphone or tablet, you can install and use a sound level meter app instead. Search for "sound meter," "decibel meter," "sound level meter" etcetera to find one. However, if you are already using your mobile device for a tone generator app, you will need a second device to act as a sound meter.
- Sound-absorbing materials to test, e.g.:
- Acoustic foam
- Foam blocks
- Gypsum wallboard
- Do a search for "sound insulation" or "acoustic insulation" to locate online sources for evaluating and buying these products.
- Important: Make sure each test material is the same size (length x width). You may need to ask an adult to help you use a knife or a saw to cut some materials down to the proper size. For example, you could use a 2 ft by 2 ft square test section of each material.
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Remember Your Display Board Supplies
Poster Making Kit
ArtSkills Trifold with Header
- Do your background research to make sure that you are knowledgeable about the terms, concepts and questions above.
- Select the materials you want to test. The Materials and Equipment section has suggestions, and your background research may turn up additional materials to try. Remember to make sure each test section of material is the same size (e.g. a 2 ft by 2 ft square), and ask an adult if you need help cutting the materials.
- Select at least 6 frequencies to test:
- 2 low frequencies (20–300 Hz),
- 2 midrange frequencies (300–5,000 Hz),
- 2 high frequencies (5,000 Hz and above).
- Set up your experiment:
- You will need to set up your sound level meter at a fixed distance from your computer speakers for each trial. For example, put the meter on a separate chair, table, or desk one meter in front of the computer speakers. It is important that this distance remains constant for each trial.
- You need to set up your computer speakers such that you can place each sheet of your test material directly in front of them. If you have two computer speakers, you may need to position them close together so they can both be directly behind the sheet of test material.
- You could use some textbooks or other heavy items to help hold your sheets of test material in place. Whatever you decide to do, make sure it is consistent for each trial.
- Measure the attenuation for each material at each frequency:
- Using your first sound file, adjust the speaker volume to get a constant sound pressure (e.g., 65 dB SPL) on the sound level meter at a fixed distance (e.g., 1 meter) from the speaker.
- Place the material to be tested in front of the speaker and measure the sound level again. Remember to place the material at the same distance from the speaker for each trial. Record the attenuation in your lab notebook.
- Repeat for each test frequency that you have selected.
- Repeat for each material to be tested. When you are done, you should have tested each frequency with each material.
- Are the results what you expected? Why or why not?
- Can you find common characteristics for materials that do a good job at attenuating sound over a particular frequency range?
Communicating Your Results: Start Planning Your Display BoardCreate an award-winning display board with tips and design ideas from the experts at ArtSkills.
If you like this project, you might enjoy exploring these related careers:
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Materials Scientist and EngineerWhat makes it possible to create high-technology objects like computers and sports gear? It's the materials inside those products. Materials scientists and engineers develop materials, like metals, ceramics, polymers, and composites, that other engineers need for their designs. Materials scientists and engineers think atomically (meaning they understand things at the nanoscale level), but they design microscopically (at the level of a microscope), and their materials are used macroscopically (at the level the eye can see). From heat shields in space, prosthetic limbs, semiconductors, and sunscreens to snowboards, race cars, hard drives, and baking dishes, materials scientists and engineers make the materials that make life better. Read more
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- Do additional layers of material help?
- How much would it cost? Do an analysis to see which material would have the lowest cost for a given amount of attenuation of a desired frequency range.
- How much space would the insulating materials take up? Do an analysis to see which material would be most efficient per unit volume.
- Advanced. From what you have learned from your background research and the experiment above, how would you design an enclosure to attenuate audio frequencies?
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