Twelfth Grade Science Experiments (top 2,000 results)
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Given the right data, AI can be good at making predictions. In this project, you will create a KNN machine learning model that tries to predict whether a passenger on the Titanic survived based on multiple factors such as age, sex, and fare price. This project requires little to no coding skill; instead, you will need an open mind and curiosity to learn. Ready to give it a try?
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Can computer games be used to educate? Pick a game that incorporates educational material. There are a variety of educational computer games on the market in the areas of math, history, science, and language, as well as many simpler versions free on the Internet. Make up a test based on the subject area covered by the computer game. Have your volunteers take the test before and after playing the game. Does playing the computer game improve people's score on the test?
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One strategy you may have heard suggested for dealing with the COVID-19 epidemic is to let nature take its course and let COVID-19 infect enough of the population for us to reach the herd immunity threshold. Does this make sense as a public health strategy? You can explore this question scientifically using SimPandemic, a free online tool for modeling infectious disease outbreaks.
Before you begin, you will need to know a bit about herd immunity. Herd immunity, sometimes called community…
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Global sea levels are rising, but modeling and predicting them can be challenging with more and more extreme weather events. Can we use machine learning to track and predict sea level changes? In this science project, you will use previously collected data and machine learning to see if you can predict future relative sea level changes.
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Have you ever played a video game that made you break a sweat? Or pant a little bit? The majority of video games are sedentary, meaning done in one position, but there is an increasing trend toward video games where the players are physically active. Do you think these video games can be considered exercise? This science fair project will help you find out!
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Some plants grow only in water-logged environments. These plants are usually native to wetlands and are important for the sustainability of aquatic ecosystems. Wetland ecosystems are very fragile and susceptible to the toxic dumping of sewage and fertilizer run-off from neighboring farm land. One very common aquatic plant called duckweed inhabits many wetland marshes. Duckweed grows by asexual reproduction and floats at the surface of the water with tiny roots extending into the water below.…
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How can you motivate students and teachers to make positive changes in their school? Why not try using what is in everyone's pocket—a smartphone! With this project you'll try your hand at harnessing the power of crowdsourcing and mobile technology by creating an app that motivates users to change their school for the better. Do not worry about the app creation, the MIT App Inventor tool makes that part easy; the instructions provided here will lead you through it step-by-step. Will your…
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Are there some songs that always make you feel sad when you hear them? How about "Scarborough Fair," George Gershwin's "Summertime," or the Beatles' "Eleanor Rigby"? All of these songs are in a minor key. Minor and major scales both use the same number of notes and include the same number of semitones (also called half tones), but in a different pattern.
Some musicologists (people who study music) maintain that minor-key songs are more likely to be perceived as sad, while major-key songs are…
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STEM Activity
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Have you ever stopped to wonder why we have two eyes, but we only see one image? Usually you only see one image because your brain takes the information from your left eye and your right eye and combines them, without you even noticing! But sometimes your brain is too smart for its own good; it makes assumptions (or guesses) about the things we are seeing. When your brain makes guesses it can sometimes make mistakes, as it does in this experiment!
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Many medicines come in bottles with special child-proof caps so that small children can't accidentally open the bottle and eat the pills. To a small child who can't read the label, the pills might look just like candy. What cues do we use to tell the difference between medicine and candy? At what age can we tell them apart? This project can show you how to find out.
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