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Bet You Can't Hit Me! The Science of Catapult Statistics

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Time Required Average (6-10 days)
Prerequisites An introductory-level understanding of statistics (mean, standard deviation, and the normal distribution) is helpful, but not required for completing this project.
Material Availability A kit is available from our partner Home Science Tools. See the Materials tab for details.
Cost Average ($40 - $80)
Safety Do not aim the catapult at people or breakable objects; minor injury possible.


If you have ever tried to hit a target (such as a trash can) with a wad of paper, you know that aim is everything. But it is not always easy to get it right every time! Missing is not that big a deal with a wad of paper, but what if you were in an invading army in the Middle Ages, using a catapult to hurl huge stones and knock down castle walls? For a successful invasion, it would be important to know exactly how far, and how reliably, a catapult could launch a projectile. In this project you will use a toy catapult to launch ping pong balls and measure the distance they travel — and see if you can find the most reliable settings to hit a target from a certain distance.


Measure the distance balls travel when launched from a catapult, and use the results to construct a histogram and assess the catapult's reliability.


Ben Finio, Ph.D., Science Buddies

  • Xpult is a registered trademark of Peloton Systems LLC.
  • Wiffle is a registered trademark of The Wiffle Ball, Inc.
  • Excel is a registered trademark of Microsoft Corporation.

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APA Style

Science Buddies Staff. (2017, October 16). Bet You Can't Hit Me! The Science of Catapult Statistics. Retrieved November 17, 2017 from https://www.sciencebuddies.org/science-fair-projects/project-ideas/Math_p046/pure-mathematics/science-of-catapult-statistics

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Last edit date: 2017-10-16


Imagine that you were commanding an army in the Middle Ages and needed to use your catapult to hit a castle wall from a certain distance away — you would definitely need to know the most reliable way to launch the ball into the wall. Similarly, in this project you will use a toy catapult to launch a ping pong ball and measure the distance it travels. The catapult makes it easy to launch balls repeatedly with the same intended settings for the catapult (we will explain those settings later) — but, due to small, random changes in these settings, the ball will not travel exactly the same distance every single time. You will try to find different settings that can launch a ball the same distance, and then construct a histogram of your results to see which settings are more reliable.

A histogram is a graphical way to display how many things in a set of data fall into a certain numerical range (similar to a bar graph, but not quite the same). Figure 1 shows an example histogram and bar graph displaying weight and country of birth for 100 people. The histogram you make for this project will be similar to the one in Figure 1, except you will use the distance the ball travels instead of the weight of a person.

Math science project Figure showing difference between histogram and bar graph
Figure 1. An example of a histogram (left) and a bar graph (right) with data collected from 100 people who reported their weight and country of birth. The histogram shows how many people fall into a weight range — for example, 15 people weighed between 126 and 150 pounds. The bar graph shows how many people fall into a (non-numeric) category — for example, Mexico was named as home country by 27 people.

Constructing a histogram will also help you tell if your data follows a normal distribution. A normal distribution follows a "bell-shaped" curve, so you may frequently hear it referred to as a bell curve (less commonly it can also be referred to as a Gaussian distribution, named after the mathematician Carl Friedrich Gauss). The values of the mean and standard deviation, which you can calculate for your data, help describe the distribution.

Technical Note:

Sometimes the words "mean" and "average" are used interchangeably, but technically that is not correct. "Average" can refer to one of three things — the mean, median, or mode. These are calculated three different ways:

  • Mean: add up all the numbers and divide by how many numbers there are.
  • Median: list the numbers in order from smallest to largest and take the middle number.
  • Mode: take the number that occurs most often.

For example, say we have five numbers: 9, 5, 8, 9, and 3.

  • The mean is (9+5+8+9+3)/5 = 6.8
  • The median when the numbers are listed in order from lowest to highest (3,5,8,9,9) is 8.
  • The mode is 9, because it occurs the most (twice, while all the other numbers appear only once).

So the mean, median, and mode are all different in this case — but any one of them can be called an "average" for this set of numbers.

The mean is the location of the middle of the curve, and the standard deviation measures how "spread out" the curve is. When referring to an entire population (every possible measurement you can make), the mean and standard deviation are represented by the Greek letters μ and σ, respectively. When working with a sample (a subset of the population), the mean is represented by and the standard deviation by s. For example, if your variable is "height of a person," the population would be every person on the planet — around 7 billion people! — so it is much more realistic to take a smaller sample of that population.

Figure 2 shows two examples of normal distributions with different means and standard deviations.

Math science project Comparison of bell curves with different means and standard deviation
Figure 2. Examples of normal distributions. On the left, the two curves have the same mean (zero), but the red curve is more spread out — it has a larger standard deviation. On the right, the two curves have the same shape (and thus the same standard deviation), but different means (0 for the blue curve and 5 for the green curve).

If your histogram "fits" nicely under a bell curve, then your data is probably normally distributed (this is a simplification that may make some mathematicians unhappy, but it is OK for the purposes of this project; for a more advanced explanation of normal distributions, see the Bibliography). Figure 3 shows examples of two different histograms — one that appears to fit a normal distribution, and one that does not.

Math science project Description:  Histograms with overlayed bell curves
Figure 3. Examples of two histograms compared to the same bell curve. The histogram on the left appears to follow the general shape of a bell curve (though not perfectly). The histogram on the right does not, so the data is probably not normally distributed.

The assembled catapult kit is pictured in Figure 4, with all of its parts labeled. The catapult has two key features: an adjustable pin lets you set the launch angle (the angle the ball travels relative to the ground, or "horizontal," at launch) and tick marks let you measure the pull-back angle (how far back the arm is pulled before launch). Figure 5 shows a zoomed-in view of how to measure these angles and Figure 6 labels them for clarity. The catapult kit also comes with two different balls (ping-pong and Wiffle®) and enables you to adjust the number of rubber bands (one, two, or three). The Bibliography contains more information about the catapult kit; the important thing for this project is that you know there are four variables you can adjust, and each of these will affect how far the ball goes:

  • Launch angle
  • Pull-back angle
  • Type of ball
  • Number of rubber bands
Figure 1
Figure 4. An assembled catapult with all of its parts labeled. The rubber-band powered catapult is clamped to a table (with a paper towel between the clamp and the table to prevent it from scratching the surface). An aluminum disk with tick marks lets you easily measure the launch angle and pull-back angle.
Figure 6
Figure 5. Tick marks enable you to read the launch angle and the pull-back angle on the catapult disk. In this picture the launch angle is 30 degrees and the pull-back angle is 60 degrees.
Figure 2
Figure 6. Illustration of the launch angle and pull-back angle.

In this project, you will choose parameters for each of these four variables (launch angle, pull-back angle, type of ball, and number of rubber bands), and measure how far the ball travels when launched over many trials. You will calculate the mean and standard deviation of your data and construct a histogram, and then use this information to see if you can find some settings that produce more reliable results than others.

Terms and Concepts

Make sure you understand the following terms before you continue with the project.

  • Histogram
  • Bar graph
  • Normal distribution
  • Bell curve
  • Gaussian distribution
  • Standard deviation
  • Average
  • Mean
  • Median
  • Mode
  • Population
  • Sample
  • Launch angle
  • Pull-back angle
  • Bin size
  • How repeatable do you think shots from the catapult will be? Do you think you will be able to consistently hit a target within one inch? Two inches? A foot?
  • How do you think the mean and standard deviation of your data will change if you change the launch settings of the catapult? Will some settings be more reliable than others?
  • Do you think the data you collect will be normally distributed? Why or why not?


The following references can help you learn more about normal distributions and histograms. The Math Is Fun website is the easiest to read for beginners; the Wikipedia and Wolfram Mathworld pages are more advanced.

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Materials and Equipment Product Kit Available

  • Ping Pong Catapult Kit is available from our partner Home Science Tools. In addition to the catapult, the kit also includes:
    • Three rubber bands, 3 × 1/8 inches
    • Table tennis (ping pong) ball
    • Plastic ball with holes (like a Wiffle® ball)
    • Clamp for attaching the catapult to a surface
  • Surface for mounting catapult (piece of wood on the floor, tabletop, etc.)
  • Optional: paper towels, dish towel, or other padding to keep the mounting surface from being scratched by the attachment clamp
  • Open area for launching balls
  • A second person (the data collection part of the project requires two people total - one person to operate the catapult, and one person to mark and record the distance the ball travels)
  • Tape measure (12 ft. minimum)
  • Lab notebook
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Experimental Procedure

  1. Set up the catapult.
    1. Use the clamp to attach the catapult to the edge of a sturdy surface, like a table. Make sure you have plenty of open space (at least 12 feet [ft.]) in front of the catapult to launch the ball.
    2. Lay your tape measure out on the floor in front of the catapult (in the same direction you will be launching the ball), with the end reading "zero" inches lined up with the center of the catapult's disk. Once you have placed the tape measure on the floor, you may want to tape it to the floor. You do not want it to move during your experiments; otherwise, measurements will not be consistent.
Video instructions for using your ping pong catapult.
  1. Select launch parameters for the catapult. Pick a launch angle, pull-back angle, type of ball, and number of rubber bands. Almost any settings you choose should work, but make sure they are sufficient to launch the ball a distance of at least a couple of feet. For example, a small pull-back angle of only 5 or 10 degrees, with just one rubber band, probably will not launch the ball very far, and this will make it difficult to take measurements (for example, if the ball doesn't even clear the base of the catapult).
  2. Launch the ball. One person should be operating the catapult and ensuring that all the settings selected in Step 2 are correct. The second person should be sitting or kneeling along the side of the tape measure (how far away from the catapult will depend on the settings you've selected). This person should pay very close attention to where the ball first hits the ground. Immediately mark this location with your finger (rather than just trying to remember it) — you do not want to record where the ball comes to a final stop after rolling or bouncing. Be sure to write this distance down.
  3. Now you are ready to start the data-collecting part of the project. Launch the ball at least 50 more times, with exactly the same settings you used in step 2.
    1. The most difficult setting to repeat is the pull-back angle, because it is set by hand and can be adjusted continuously (as opposed to the launch angle, which is set by the pin shown in Figure 4 and can be adjusted in 15 degree increments only). So, whoever is operating the catapult must be careful to use exactly the same pull-back angle each time.
    2. Remember to record where the ball first hits the ground and not how far it bounces or rolls. You can round to the nearest inch when measuring, as it will be difficult to accurately measure to within fractions of an inch. It may help to record your results with tick marks in a table (this will make it easier to make a histogram later). See Table 1 for an example.
    3. If you have the time and patience, you can certainly do more than 50 trials. The more data you have, the better your histograms will be.
(in inches)
Number of Trials
Table 1. This table is one example of how you can record data. In the first column, mark distances, and in the second column. record the number of launches where the ball traveled that distance. Remember that the ball does not have to go exactly that distance: How you mark it will depend on how accurately you can measure. For example, a ball might actually travel 59.9 inches or 60.1 inches, but you would check both of those distances as 60 inches by rounding to the nearest whole number.
  1. Calculate the mean and standard deviation of your data. You can do this by hand or with a spreadsheet program such as Microsoft Excel®.
    1. To calculate the mean by hand, add up all the values and then divide by the total number of trials. For example (using five trials to keep the example short), say your measured distances were 52, 54, 57, 57, and 61 inches. The mean is the sum of all the distances divided by the number of trials: the numbers add up to 281, and there are five trials — so, dividing 281 by 5 gives the mean of 56.2:

      Equation 1:

      (Note: Hover over the equations in this Procedure with your cursor to view enlarged formulas.)

      In general, the equation to calculate the mean is

      Equation 2:

      • N is the total number of trials
      • i is the index used to keep track of each trial, starting at 1 and going up to N
      • xi is the value for a trial at index i
      • is the mean

    2. (Skip this step if you are not using Excel®). To calculate the mean in Excel®, enter all of the values (52, 54, 57, 57, 61) in a single column or row, and then use the AVERAGE() command. For example, if you typed your values into column A in rows 1 through 5, you would type =AVERAGE(A1:A5) into any other cell to calculate the mean.

      Technical Note:

      We stated in the Introduction that "mean" and "average" are sometimes used interchangeably, even though this is not technically correct. Here is a perfect example — Excel® uses the command AVERAGE() to calculate the mean. It has separate commands for MEDIAN() and MODE().

    3. The formula to calculate standard deviation by hand is a bit more complicated. It might look scary at first, but do not worry. It is actually not that hard to calculate. The formula for standard deviation is:

      Equation 3:

      • N is the total number of trials
      • i is the index used to keep track of each trial, starting at 1 and going up to N
      • xi is the value for a trial at index i
      • is the mean
      • s is the standard deviation

      We will break this down into steps using our example data to make it easier to understand. The first thing to do is take the difference between each of the individual values and the mean you calculated — that is, the (xi - ) part of the equation. So, for our data, (52, 54, 57, 57, 61), and our mean, 56.2, that comes out to:

      • 52 - 56.2 = -4.2
      • 54 - 56.2 = -2.2
      • 57 - 56.2 = 0.8
      • 57 - 56.2 = 0.8
      • 61 - 56.2 = 4.8

      Next you have to square each one of those numbers — notice how the (xi - ) part of the equation is squared. So, we have:

      • -4.22 = 17.64
      • -2.22 = 4.84
      • 0.82 = 0.64
      • 0.82 = 0.64
      • 4.82 = 23.04

      Now we have to add all of those numbers up — that is what the symbol means. Now we get:

      • 17.64 + 4.84 + 0.64 + 0.64 + 23.04 = 46.8

      Almost done! Notice the 1/(N-1) inside the square root. So now we have to divide this number by N-1 (in this case N = 5):

      • 46.8/(5-1) = 11.7

      And finally, we take the square root of that number to solve for s:

    4. (Skip this step if you are not using Excel®). You can also calculate the standard deviation in Excel® using the STDEV() function. This will be easier than doing it by hand for a very large amount of data. For example, if you enter your five values into cells A1 through A5, you would type =STDEV(A1:A5) in another cell to calculate the standard deviation.

      Technical Note:

      There is a slight difference in the calculation for standard deviation if you are using an entire population instead of just a sample. Here we are assuming that your data is just a sample of all possible shots that can be taken with the catapult, because you can always do more trials. For an entire population, the equation is

      The only practical difference, aside from changing the letters used for the variables, is that the (N-1) in the denominator changed to just an N. We will not go into the details for this here, but if you are curious, search for "Bessel's Correction" online.

  2. By now you should have run through at least 50 trials for one set of catapult settings (launch angle, pull-back angle, ball type, and number of rubber bands), recorded the distance for each launch, and calculated the mean and standard deviation. For your next step, find new catapult settings that launch the ball about the same distance. For example:
    • Say you were using two rubber bands to launch the ball about 70 inches. Can you do this with just one rubber band by changing the other parameters?
    • If you were hitting a certain distance with a 30-degree launch angle, can you also hit that distance with a 75-degree launch angle? How?
    • Finding the new settings will take a bit of trial and error.
  3. Repeat steps 3 through 5 for these new launch settings.
  4. Compare the mean and standard deviation for each of your experiments. Does one set of data have a smaller standard deviation? If so, this indicates that those settings were more reliable. Why do you think that happened?
  5. Construct histograms for both of your data sets. Remember that the standard deviation will correspond to how "spread out" the histogram looks. You may also need to adjust the bin size of your histogram. For example, say that for more than 50 shots, your shortest distance was 58 inches and your longest was 72 inches. Your histogram might not look right if you have a bar for every one-inch increment — it may be better to have larger "bins", such as 58 to 61 inches, 61 to 64 inches, 64 to 67 inches, and so forth. If you need more help understanding this concept, refer to Science Buddies' Catapult FAQ.
  6. Does your data look normally distributed? Are your histograms symmetric, or skewed to one side? Can you explain why they look the way they do?


For troubleshooting tips, please read our FAQ: Bet You Can't Hit Me! The Science of Catapult Statistics.

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  • If you have time, continue to find as many different combinations of settings as you can to launch the ball the same distance. Calculate the mean and standard deviation for each. What are the most reliable settings you can find?
  • What happens if you change the relative elevations of the catapult and landing area (for example, clamping the catapult to a table and launching the ball onto the floor, or the other way around)? Does this change the shape of your histograms?

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Frequently Asked Questions (FAQ)

If you are having trouble with this project, please read the FAQ below. You may find the answer to your question.

The Science Buddies catapult kit is used in four projects:

The FAQs below are used for all four projects. General catapult questions are at the top of the FAQs list and project specific questions are at the bottom of the list.

Q: The ball doesn't travel exactly the same distance each time, even when I use the exact same settings. What am I doing wrong?
A: This is OK! Due to many small, random effects beyond your control, like the catapult wiggling a bit between shots, or even air currents in the room, the ball will not travel exactly the same distance every time. In almost all "real world" experiments, you will not get the exact same results every single time.
Q: My catapult seems to move side-to-side slightly after each shot. How can I prevent this?
A: Depending on the surface material you are clamping to, the single clamp provided with the catapult kit may not hold the catapult perfectly still, especially when using two or three rubber bands. The catapult may wiggle a bit after each shot. This wiggle will may affect your left-to-right aim but will not have a significant effect on your distance or vertical trajectory. If you would like to eliminate the wiggle try stacking heavy objects, like textbooks, on top of the catapult base — just make sure they don't interfere with movement of the launch arm.
Q: How do I set the launch angle on the catapult?
A: The launch angle is set by inserting a metal pin through holes on the aluminum disk that align with the black metal base of the catapult. This picture shows the process:
Figure 4
Q: How do I attach the rubber bands to the catapult?
A: The rubber bands go through a hole in the circular aluminum disk, and hook onto pins on the launch arm. This picture shows the process in four steps:
Figure 5
Q: How do I measure the launch angle/pull-back angle?
A: The launch angle and pull-back angle are measured by tick marks on the side of the aluminum disk. When facing the writing on the side of the catapult, the launch angle tick marks will be on your right — they line up with the bottom edge of the base of the catapult (the black part that should be clamped to a table). The pull-back angle tick marks are on your left — they line up with the top edge of the launch arm. This picture shows how to read each angle:
Figure 6

Note: On older versions of the Xpult brand catapult, the pull-back angle may be read from the bottom edge of the launch arm. If you just ordered a new Science Buddies catapult kit for your project (as of October 2012), then you should follow the directions above.

Q: How can I stop the ball from bouncing out of the target in the Bombs Away! A Ping Pong Catapult project?
A: The ball is likely to bounce out of targets like metal pots or hard plastic trash cans, which can make chasing it all over the place annoying (especially if it rolls under furniture). Place a crumpled-up hand towel or t-shirt in the bottom of your target to reduce bouncing. Remember though - any shot that lands inside the target, even if it bounces out, still counts as a successful hit.
Q: I'm having trouble knocking over the box wall in the Under Siege! Use a Catapult to Storm Castle Walls project. What should I do?
A: First, make sure the box you are using for a castle wall isn't too big or heavy. We found that empty cereal boxes work well. A full cereal box will be much too heavy. Second, adjust your settings and aim — try using a different number of rubber bands, or switching your aim to a different part of the wall (top/bottom/middle). Remember, change one variable at a time and keep a good data table in order to figure out what is working!
Q: I'm having trouble filming the ball in Launch Time: The Physics of Catapult Projectile Motion project — it always looks blurry in each frame of my video. What can I do?
A: This is most likely due to poor lighting conditions. Many video cameras will automatically adjust their exposure time depending on the brightness of the scene. A poorly lit area will result in a longer exposure time, to let more light into the camera — however, this will also make fast-moving things appear blurry. If possible, try filming outside in direct sunlight (but not on a windy day!), or use extra lamps if filming indoors (remove lampshades to increase brightness).

Depending on your camera, you may also be able to manually adjust settings and decrease the exposure time. Consult your camera's manual to see if that is possible.

Q: My experimental results do not match up with my theoretical predictions in Launch Time: The Physics of Catapult Projectile Motion project. Am I doing something wrong?
A: If your theoretical and experimental results don't match up exactly, but are "reasonably" close to each other (for example, both show the ball going a couple meters before it hits the ground), then this is perfectly normal. There are parameters in both the theoretical predictions and the experiments that can vary slightly and affect your results. For example, the spring coefficient of your rubber bands could be slightly different than the number we provided, and if your catapult is not clamped down very well, the actual launch angle could be slightly different from the launch angle you set, as the catapult can "bounce" a bit during launch. All of these factors can contribute to make your experimental and theoretical results slightly different — but this is OK.

If your theoretical and experimental results are very different, there are a couple things you can check:

  • Are your theoretical predictions reasonable? You should be able to launch the ball across an average-sized room in your house — meaning it should go a couple meters before it hits the ground, for typical catapult settings. If your predictions indicate that the ball will travel several kilometers, or only a couple millimeters, then odds are you made a mathematical mistake. Double-check your calculations, and be extra careful to look for typos if you entered equations into a spreadsheet program.
  • Make sure you properly used a scale factor to convert the distances you measure on your computer screen to real-world distances for your experimental data. Again, make sure the distance the ball travels is reasonable — if your experimental data says that the ball traveled 100 meters, then you probably used the scale factor incorrectly.
Q: I can't get a nice histogram for the Bet You Can't Hit Me! The Science of Catapult Statistics project. What am I doing wrong?
A: The first thing you can do is try to adjust the bin size of your histogram — how you group and count the frequency of your data. A bin size that is too small or too large will make it difficult to see the true shape of the distribution. Here are four different histograms for the same set of data, all with different bin sizes:
FAQ Catapult histograms image

Notice how the shape of the distribution is evident with bin sizes of 5 or 10, but rather difficult to see with bin sizes of 1 or 20. As a general rule of thumb, more data will allow you to use a smaller bin size, which will give you a more accurate picture of the distribution — so if you have time, try to do more than 50 trials with the catapult.

Q: I'm having trouble accurately recording the distance the ball travels in the Bet You Can't Hit Me! The Science of Catapult Statistics project. What am I doing wrong?
A: First, it is essential to have two people for this part of the project — one to operate the Xpult, and another to record the distance the ball travels. You won't be able to do both by yourself.

For the person recording distances, we recommend watching where the ball lands and immediately marking the location with your finger. Then take a reading from the tape measure. Trying to watch where the ball lands and simultaneously read the tape measure will be very difficult.

Also, you probably won't be able to get fraction-of-an-inch accuracy on your readings — getting the closest one-inch increment will be good enough.

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If you have purchased a kit for this project from Science Buddies, we are pleased to answer any question not addressed by the FAQ above.

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