Experiment with Collisions Science Projects (14 results)
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Think of hitting a baseball, heading a soccer ball into the net, or hitting a tennis ball with a racquet. Where the ball goes depends on...what? You can set up a simple model to start your investigation. You'll need a marble, a flat piece of wood, a flat piece of cardboard, a pencil, a ruler, a protractor, and a level surface. Lay down the cardboard down on a level surface and set up the flat piece of wood at one edge. The wood will act like a wall, and you're going to roll the marble at…
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The rebound rating is the ratio of the height the ball bounces to, divided by the height the ball was dropped from. Use the rebound rating to measure the bounciness of new tennis balls vs. balls that have been used for 10, 20, 50, and 100 games. Another idea to explore: does it matter what type of court the ball is used on? (See: Goodstein, 1999, 63-64.)
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This project can apply to soccer, hockey, baseball and many other sports. What is the effect of stopping the kick/shot/swing at the moment of impact vs. following through? Think of a way to measure the outcome in each case, and explain your results. (idea from Gardner, 2000, 83-85; for more information with regard to specific sports, see: Barr, 1990, 12-14; Gay, 2004, 142-144; Adair, 2002, 30.)
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You'll need: a puck, a hockey stick, a tape measure, at least one helper with a stopwatch and an empty rink. Have your friend start the watch just as you make contact with the puck, and stop it when the puck hits the boards. Measure the distance and divide by the time to get the speed of the puck. With two helpers and two stop watches, you can time the puck at center ice and at the far end. Are the speeds the same? How about if you don't follow through, but stop your stick as soon as it…
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