Project Guides (150 results)
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The Genetics Home Reference is an online tool and resource for the general public to identify
and learn about genetic mutations responsible for genetic diseases. With a basic understanding of genetics
(see Table 1 below for resources) and with this guide, anyone can learn to use the Genetics Home Reference. Below
are instructions, tips, and advice on how to get started using this resource.
What can I use Genetics Home Reference for?
The Genetics Home Reference has information on hundreds of…
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Project Resource
How many requirements should you have? That's a really good question without a good answer. You should have neither too many nor too few. (Big help!)
What is "too many" depends on the product. An airliner might have thousands of design requirements, and that could be just right. For a project that you have time to complete for school, two or three, or maybe five design requirements are appropriate.
The reality is that experience is very important in deciding how many design requirements…
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Project Resource
When you start to identify your design requirements, you already know what problem you are trying to solve.
But what does "solving" your problem really mean? Your design requirements are the specific needs that must be
met in order to call your design a solution.
For a physical product, your problem is likely making a task possible or easier for a user to complete. An
example is a pair of crutches. The problem statement is:
People need a way to walk while using only one foot,…
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Project Resource
When you start to identify your design requirements, you already know what problem
you are trying to solve. But what does "solving" your problem really mean? Your
design requirements are the specific needs that must be met in order to call your
design a "solution."
For a software product or a website, your problem is likely related to completing
a task on a computer in the easiest and most efficient way possible. An example
is a website for ordering flowers. The problem…
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Project Resource
When you start to identify your design requirements, you already know what problem
you are trying to solve. But what does "solving" your problem really mean? Your
design requirements are the specific needs that must be met in order to call your
design a "solution."
For designing an environment, your problem is likely related to how to use a space
in a way that is successful to its users. An example is a school cafeteria. The
problem statement is:
Students need
…
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Project Resource
When you start to identify your design requirements, you already know what problem you are trying to solve. But what does "solving" your problem really mean? Your design requirements are the specific needs that must be met in order to call your design a "solution."
For an experience, your problem is likely related to an event, an interaction, or a particular portion of time that you are trying to improve for a user or a group of users. An example is going to summer overnight camp for the…
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Project Resource
By Amber Hess
Overview
To win at one of the top fairs you need to have both a great project and you must communicate effectively during the judging interviews. Being strong in just one area won't cut it.
Different fairs have different emphases on presentation:
Depending on the fair, judges may or may not have had time to review your board before they come by for the interview. At my regional fair, having an outstanding board might mean you get asked fewer questions because some of the…
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Project Resource
by Wm. Bruce Weaver, Ph.D.
Director, Monterey Institute for Research in Astronomy
Dedicated to Research and Education in Astronomy For Over 30 Years.
So, I proved my hypothesis...
This is probably the most commonly heard (or read) phrase at a science fair. And, it's wrong!
Before I explain why this is wrong, let me say that I really enjoy judging science fairs. Not for the plastic solar systems, volcano models, and other canned science book staples but for the exciting fresh…
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Project Resource
In May 2011 Matthew Feddersen and Blake Marggraff won the top prize at the annual Intel International Science and
Engineering Fair (ISEF). Together they showed, using a homemade X-ray machine, how localized radiation could be
increased, using inexpensive tin particles, to kill nearby cells (like tumor cells). Their findings have wide-ranging
implications for cheap, effective, cancer treatments. Here Matthew reveals how he and Blake started down their road to
success.
Science (and Radiation…
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Project Resource
Introduction
We gathered six extremely successful high school science competition participants to discuss what makes a good mentor. Four of the participants did their work in their mentor's research facility and two did not.
For the prospective mentor, this roundtable is an excellent introduction to what mentoring is all about. And, for the student, it provides some first hand experience of what you should and should not expect from your mentor.
As a prelude to our discussion, we asked…
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