Seventh Grade, Video & Computer Games Projects, Lessons, Activities (24 results)
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Have you ever wondered about the various types of music in a video game you've played? You may not have paid much attention to the music, but its job was to enhance your gaming experience. In fact, the wrong kind of music can detract from the atmosphere of the game. Can you imagine the music in Mario KartTM playing in Street Fighter®? In a game, music can indicate many different things, such as a special or new event, shift of mood, or the arrival of a character. This kind of music is…
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Have you ever watched an inexperienced video game player pick up a controller and start playing a game? Often the player bumbles around trying to figure out which button makes the onscreen character jump, run, turn left, or perform other actions. Some games are different though, they have control schemes that are more real-world based. For example, most modern Mario Kart games give you the option of steering with a joystick or turning the entire controller like a steering wheel, which is more…
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"Pow!" Wow, what an awesome punch that character has! Ever wondered what goes into making a punch look good in a video game? Or any other character motion sequence, for that matter? Try this science fair project for a firsthand look at how art and timing can create memorable game action.
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The Incredibles, Ratatouille, Up. What do these Pixar films have in common? They are all computer-animated films. While the writers and directors came up with the compelling stories and the kinds of scenes that would best tell the stories, the computer animation experts brought the films to life. In this computer science project, you will easily be able to create your own animated story using a simple computer programming environment called Storytelling Alice. To create your animation, you will…
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Everyday, people in your city or town walk to school, ride the bus and go to work, and go to the library to research their science fair projects. But what if the library was 20 miles away from your home? Would you go to the library? What if there were no police officers or fire stations in your city, or if they were located across town, away from where most people live? What if there were no movie theaters? What would you do with your friends? Many people really like living in cities in which…
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There are many different types, also called genres, of computer and video games, including racing, fighting, sports, adventure, and puzzle games. Do some genres of games appeal more to males and other genres more to females? Survey your classmates and find out in this science fair project!
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Did you know that commercial airline pilots use high-tech flight simulators to learn how to fly big jumbo jets? Before they ever step behind the controls of a real jet they've already logged thousands of virtual air miles. It might not qualify you to fly a real jumbo jet, but you, too, can learn the logistics of aviation by experimenting with the types of flight simulators sold at computer game retailers. Use a flight simulator to investigate the relationship between flap settings and the stall…
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This project is a fun way to try your hand at programming. You'll learn how to create some simple animations, and you'll perform tests and make measurements to help you create more realistic-looking animations. All you need to get started is a Web browser and a text editor (like Notepad).
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Is winning correlated with fun? Pick a video game which has different difficulty settings, for example easy versus hard mode. Ask volunteers who have never played the game before to try it out. Some of them should use the easy mode and others should use the hard mode, this will ensure that you have a range in the amount of winning and losing among your volunteers. Keep track of how much each player is winning. Survey the volunteers to find out if they like the game. Do people who win more like…
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Video games are entertainment, but like other such media (say Oscar-winning movies or award-winning books), they can also point out challenges facing people. In this science project, you will design and create a fishing video game that teaches the player about which fish are plentiful enough to catch and which fish are not because their population is declining. Maybe your game can help solve the problem of over-fishing and help sustain healthy fish populations. All while having fun of course!
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