Good Health and Well-Being, Middle School, Human Behavior Science Projects (11 results)
The United Nations Sustainable Development Goals (UNSDGs) are a blueprint to achieve a better and more sustainable future for all.
These projects explore topics key to Good Health and Well-Being: Ensure healthy lives and promote well-being for all at all ages.
These projects explore topics key to Good Health and Well-Being: Ensure healthy lives and promote well-being for all at all ages.
If you're interested in learning more about how people think, what motivates them, how well their memories work, or any other of the fascinating things that make us human, then you're in the right place!
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Have you ever woken up in the middle of the night just not feeling well? Maybe your mom or dad gave you some medicine and you felt better after taking it. Medicine is a great tool in the fight against an illness, but medicine can be a poison if too much is taken. Similarly, household products can clean your home and make it smell great, but if eaten, can be poisonous. That is why most medicines and household products are stored in childproof containers. But are childproof containers really…
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Maybe you know someone who smokes, and you want to help them to quit. They've probably already told you how hard it is to stop once a person has started smoking. This project tries to answer the question: What is the most effective way to stop smoking?
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Many medicines come in bottles with special child-proof caps so that small children can't accidentally open the bottle and eat the pills. To a small child who can't read the label, the pills might look just like candy. What cues do we use to tell the difference between medicine and candy? At what age can we tell them apart? This project can show you how to find out.
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Does talking on a cell phone make one a more dangerous driver? Here is an experiment you can do to investigate whether reaction time is adversely affected by a simultaneous phone conversation.
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Do you ever wonder if you spend too much time online? How can the amount of time spent on social media influence someone's mental health? What other factors play a role? In this science project, you will investigate which variables correlate with better mental health scores using a machine learning algorithm called the Random Forest algorithm.
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Oh, were you ever scared! Your heart pounded, your breath rate shot up, your palms got cold and clammy. Fear does that to us. Here's a science project based on roller coaster rides to see if heart rate is an accurate measurement of fear. Are you brave enough to take on this frightfully fun project?
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How do you feel right now? Do you remember how you felt a few hours ago? How about yesterday or last Wednesday? What if you could track your emotions throughout the day and use this information to help improve your mood and well-being? In this science project, you will program a simple, pocket-sized device that you can carry around with you to log your feelings whenever you want or on a specific schedule.
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Think it's a good idea to plug into iTunes, surf the Web, or watch TV while doing homework or trying to read? Lots of people do it and claim that jumping from one activity to another keeps their attention level up and even gives their brain some time to "relax" between the more challenging tasks. Just how efficient is multitasking? In this project, you'll find out after testing the ability of volunteers to successfully do two or more things at once.
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Have you ever bought or tried something new, just because of the way it looked, or the nice box that it came in? On your birthday, which present do you pick to open first? The one that looks big and colorful and exciting or the one that is wrapped in old tissue paper? The way that something is packaged and wrapped often advertises what is inside. But can attractive, exciting packaging convince you to try something that might not be very exciting, but is, perhaps, something that is good for you?…
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This is an interesting experiment that explores certain aspects of how your brain pays attention. In this project, you'll have to recruit a bunch of volunteers to take a simple test: naming a list of printed shapes. What makes the test tricky is that words will be printed on top of the shapes. The word/shape combination creates the potential for the brain to get conflicting information. Which information is more likely to grab your attention: the shape you are supposed to name or the word just…
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