Computer Science Projects, Lessons, Activities (83 results)
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Lesson Plan
Grade: 8th-12th
2 reviews
In this STEM lesson, students will build a mini popsicle stick drone and use feedback control with an Arduino and an ultrasonic sensor to control the drone's altitude.
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Lesson Plan
Grade: 8th-12th
2 reviews
This eight-part lesson will guide you through building and programming Arduino-controlled autonomous cars with your students. Each part contains a detailed step-by-step video and a supplemental lesson plan PDF with learning objectives, assessment opportunities, and appendices with circuit diagrams and example code. You can present the material yourself or have students follow along with the videos and pause to work on their autonomous cars.
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NGSS Performance Expectations:
How can you motivate students and teachers to make positive changes in their school? Why not try using what is in everyone's pocket—a smartphone! With this project you'll try your hand at harnessing the power of crowdsourcing and mobile technology by creating an app that motivates users to change their school for the better. Do not worry about the app creation, the MIT App Inventor tool makes that part easy; the instructions provided here will lead you through it step-by-step. Will your…
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Have you ever played a game that tested the steadiness of your hands? Operation® is a popular board game that requires you to perform "surgery" without bumping a tool against the edges of the game. There are also popular amusement park or carnival games where you try to move a metal loop along a wavy metal wire without letting the two touch. You can build your own version of these games using a Raspberry Pi. Check out the video to see what this simple, but fun, project looks…
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Lesson Plan
Grade: 6th-8th
6 reviews
Have you or your students ever felt frustrated at not being able to access a favorite website or online game? Did you realize the site might have been a victim of a cyber-attack? If you aren't careful about online security, your own computer could even be used to launch the attack! In this fun lesson plan, you and your students will model one type of attack (a denial-of-service attack) and figure out how to protect the network against it (no computer programming required)!
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NGSS Performance Expectations:
Do you play video games on a console or smartphone? Have you ever wished you had the power to change how a game worked, or even to create your very own game? This project will show you how to make your very own video game and controller using a Raspberry Pi. Check out the video to see what this simple, but fun, project looks like. Of course, you can design the looks and gameplay of your game any way you like!
IMPORTANT: The instructions for this project were originally written using Scratch 2…
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Want to send coded messages to your friends? Can you write a simple letter-substitution encryption program in Python or JavaScript? How easy is it to break the simple code? Can you write a second program that "cracks" the letter-substitution code? Investigate other encryption schemes. What types of encryption are least vulnerable to attack?
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If you are interested in space travel and willing to do some coding, this project is for you! It uses FreeFlyer®—powerful software that allows you to simulate space travel—to explore essential mission questions.
Space travel is complex. Many factors influence the trajectory of a spacecraft. Simulations like the ones generated by FreeFlyer are powerful, as they allow you to analyze each factor in isolation, and then visualize the effects in various ways.
Once you familiarize…
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The Game of Life is the invention of the mathematician John Conway. It is a cellular automaton, consisting of a grid of squares that turn "on" or "off" depending on simple mathematical rules that involve neighboring squares. Depending on how the grid is first set up (i.e., the initial conditions), various interesting patterns appear. Can you write a Game of Life program in a programming language of your choice? If you are new to programming, check out these resources from the Raspberry Pi…
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Lesson Plan
Grade: 6th-8th
5 reviews
Classifying happy and sad faces is an easy task for most humans, but can we teach a machine to do it? In this fun lesson, students will use machine learning to try this out and see how easy it is for bias to creep in. This experiment requires no computer programming skills! In an optional extension, students will also use their imaginations to explore the potential benefits and dangers of artificial intelligence solutions. This lesson will give students an awareness of how prevalent artificial…
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