Middle School, Computer Science Projects, Lessons, Activities (60 results)
From cell phones to social media, computer science is a part of your daily life. Everything from traffic lights to medical devices requires both computer hardware and software these days. Creative problem solvers are using computer science to tackle social problems, improve agriculture, make great entertainment, and start exciting new companies. What could you create and innovate with a bit of tinkering and programming?
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Wildfires can devastate communities, destroying homes and creating smoke that can affect air quality over huge areas. A wildfire could start from a natural cause like a lightning strike, or humans being careless with cigarette butts or campfires. What if you could predict how a wildfire will spread to help give people an advanced warning to get out of harm's way? Can forest management techniques like controlled burns—intentionally setting smaller, more controlled fires—help reduce…
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STEM Activity
71 reviews
Have you ever wanted a robot assistant that could do all your household chores? Science fiction has been showing us such robots for decades, but they're still not available! What's taking so long? In this project you will investigate some of the challenges in programming a "robot" to do a simple household task, such as making a sandwich.
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STEM Activity
207 reviews
How do driverless cars know what to do at an intersection? How do they know when they should stop and when it is their turn to go? What about yielding to pedestrians? In this activity, you will write your own algorithm, or list of steps, for a driverless car to follow when navigating through various road scenarios like stop signs, traffic lights, and roundabouts (traffic circles).
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Do you know anyone who is colorblind, or are you colorblind yourself? What if you could carry a device in your pocket that could identify colors for you? Many people already carry around the device they need to do this - a smartphone! Since phones have built-in cameras, you can make an app that uses the camera to identify colors. In this project you will use a program called MIT App Inventor that makes it easy for anyone, even with no programming experience, to design your own mobile app.
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Have you ever wished you could have an alarm to prevent your little brother or sister from sneaking into your room? How about an alarm to prevent someone from stealing your favorite toy or from taking cookies out of the cookie jar? In this project you will learn how to program your own customized, wireless alarm systems to send you alerts about whatever you want!
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Does your dog get bored when you are not home? Do you ever toss them a few treats right before you head out the door? What if you could keep them busy by automatically dispensing treats throughout the day? What about training them to sit in a certain place or even press a button by automatically rewarding them with treats? In this project you will build your own automatic dog (or cat, or other pet) treat dispenser that you can customize to react to different sensors.
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Do you think artificial intelligence (AI) is too complex to use? Think again! In this project, you will use AI to teach a web-based tool to classify happy and sad faces, or other objects, poses, or sounds. This experiment requires no coding skills; instead, you will need curiosity, creativity, and a critical eye. Why not give it a try yourself?
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Are you ever annoyed by a poor Wi-Fi signal? What about when you try to send a text message, and it just won't go through because of poor cell service? Have you ever wondered what factors affect the strength of your signal and the speed of the connection? If so, this project is for you!
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STEM Activity
99 reviews
AI is all around us and changing our world—often for the better, but sometimes with unintended consequences.
In this activity, you will imagine and explore the potential benefits and dangers of an artificial intelligence solution you imagine. Let your imagination flow and see where it takes you.
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Lesson Plan
Grade: 6th-12th
10 reviews
This lesson plan will introduce your students to physical computing: the process of building circuits and programming a microcontroller (an Arduino UNO®) to interact with them. The lesson is broken into seven activities that will walk your students through the basics of setting up the Arduino and interacting with circuit parts like LEDs, buttons, and resistors. This introductory material will help prepare your students for more advanced Arduino projects.
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