Ninth Grade, Sports Science Projects, Lessons, Activities (29 results)
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Have you ever ridden on a Roller Racer® or PlasmaCar®? These are ride-on toys that you move ahead by moving the steering mechanism back and forth. You've probably seen skateboarders "slaloming" on level ground to keep rolling, it's basically the same idea. This project explores the physics behind this method of locomotion.
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Everyone's used to the idea that people are either right-handed or left-handed for particular tasks. That is, one hand is preferred (or dominant) over the other for a particular task. Did you know that people also have a dominant eye? This project is designed to look for consequences of having the dominant hand and eye on the same side of the body (uncrossed) vs. having the dominant hand and eye on opposite sides of the body (crossed).
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When the punter is trying to hit the "coffin corner" (within the opposing team's 10-yard line), out of bounds, what is the best angle to kick the ball for correct distance and maximum "hang time?" (For more information on the physics involved, see: Gay, 2004, Chapters 4 and 5.)
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If your idea of a great weekend morning is taking some practice swings at a driving range, or heading out to the links to play a round, this could be a good project for you. This project is designed to answer the question, what is the relationship between club loft angle and the distance that the ball travels when struck.
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Use a video camera to analyze the angle of lift with different clubs. Measure the distance the ball travels. Be sure to conduct a sufficient number of trials with each club so that your results are consistent. This can also be a great way to work on your swing! (Idea from Goodstein, 1999, 83-85.)
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Have you ever played paintball with your friends? Wonder how you can improve your game? Paintball guns use compressed gas to shoot paint-filled pellets at high speed, and with good accuracy. The flight path of the ball is determined by its speed and the angle at which it is shot, relative to the ground. In this sports science fair project, you will explore the ballistics of paintballs, focusing on how drag and other factors affect the results.
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Think of hitting a baseball, heading a soccer ball into the net, or hitting a tennis ball with a racquet. Where the ball goes depends on...what? You can set up a simple model to start your investigation. You'll need a marble, a flat piece of wood, a flat piece of cardboard, a pencil, a ruler, a protractor, and a level surface. Lay down the cardboard down on a level surface and set up the flat piece of wood at one edge. The wood will act like a wall, and you're going to roll the marble at…
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Skateboarder alert: Extreme performance needed in this project. You can cruise and carve while you investigate which skateboard wheels produce the fastest (and slowest) rides on your terrain in these experiments. You pick the wheels and design the tests you think will produce the most extreme results for speed and turns. Do this project and you can work on your ride and learn some science about the speed, spin, and design of skateboard wheels.
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Place a desk chair (one that rotates easily on ball bearings) in the center of the room, away from any obstructions. Put your hands on your lap and have a helper give you a push to start you rotating. You'll need to quantify the results somehow. For example, your helper could measure the number of revolutions you make in 5 seconds. Now try extending your arms after your helper starts you spinning. Next, start with your arms out, and bring them in close to your body after you start…
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You can model this with an ice cube sliding down a plank: how high do you need to lift the end of the plank before the ice cube starts to slide? Try this with one side plain wood and the flip side waxed wood (use paraffin wax, candle wax or ski wax). Make sure both sides are equally smooth to start with. Do at least three trials. More advanced: using what you know about the forces acting on the ice cube, derive equations to calculate the coefficient of friction for each case. Variation: chill…
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