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Seventh Grade, Computer Science Lesson Plans (4 results)

From cell phones to social media, computer science is a part of your daily life. Everything from traffic lights to medical devices requires both computer hardware and software these days. Creative problem solvers are using computer science to tackle social problems, improve agriculture, make great entertainment, and start exciting new companies. What could you create and innovate with a bit of tinkering and programming?

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Try the annual Engineering Challenge from Science Buddies! Open to all students worldwide, a new challenge and prizes are announced every January. Explore the current challenge as well as ones from past years! Read more
Lesson Plan Grade: 6th-12th
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This lesson plan will introduce your students to physical computing: the process of building circuits and programming a microcontroller (an Arduino UNO®) to interact with them. The lesson is broken into seven activities that will walk your students through the basics of setting up the Arduino and interacting with circuit parts like LEDs, buttons, and resistors. This introductory material will help prepare your students for more advanced Arduino projects. Read more
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Try our new Science Project Pathways in Google Classroom. One tool to plan, assign, and manage a science project in your class.

Simply enter the project start date to get a customizable science project schedule that breaks the science project into a series of smaller more manageable assignments to keep students on track. The assignments use Science Buddies guide to the scientific method to take students step-by-step through a science project. From the schedule, teachers can make assignments in Google Classroom and view student progress on each assignment.

Lesson Plan Grade: 6th-8th
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4 reviews
We hear the word "digital" all the time—digital technology, digital device, digital TV, etc. But what does it actually mean? In this lesson plan, your students will learn how digital signals allow us to reliably transmit and store information. Read more
NGSS Performance Expectations:
  • MS-PS4-3. Integrate qualitative scientific and technical information to support the claim that digitized signals are a more reliable way to encode and transmit information than analog signals.
Lesson Plan Grade: 6th-8th
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Classifying happy and sad faces is an easy task for most humans, but can we teach a machine to do it? In this fun lesson, students will use machine learning to try this out and see how easy it is for bias to creep in. This experiment requires no computer programming skills! In an optional extension, students will also use their imaginations to explore the potential benefits and dangers of artificial intelligence solutions. This lesson will give students an awareness of how prevalent artificial… Read more
NGSS Performance Expectations:
  • MS-ETS1-1. Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
  • MS-ETS1-2. Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
Lesson Plan Grade: 6th-8th
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Have you or your students ever felt frustrated at not being able to access a favorite website or online game? Did you realize the site might have been a victim of a cyber-attack? If you aren't careful about online security, your own computer could even be used to launch the attack! In this fun lesson plan, you and your students will model one type of attack (a denial-of-service attack) and figure out how to protect the network against it (no computer programming required)! Read more
NGSS Performance Expectations:
  • MS-ETS1-3. Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
  • MS-ETS1-4. Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
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Free science fair projects.