Computer Science Projects, Lessons, Activities (84 results)
|
Select a resource
Sort by
|
If you are interested in space travel and willing to do some coding, this project is for you! It uses FreeFlyer®—powerful software that allows you to simulate space travel—to explore essential mission questions.
Space travel is complex. Many factors influence the trajectory of a spacecraft. Simulations like the ones generated by FreeFlyer are powerful, as they allow you to analyze each factor in isolation, and then visualize the effects in various ways.
Once you familiarize…
Read more
The first man-made satellite, the Sputnik 1, was launched in 1957. As of late 2020, more than 2,600 man-made satellites orbit Earth, with a little over 70% of them in low Earth orbit. If you would like to delve into how satellites and their sensors are configured, or into how their orbits are planned—and do not shy away from a little programming—this project is for you! With the help of FreeFlyer®—powerful software that allows you to simulate satellite orbit and…
Read more
Sleeping in class isn't allowed... unless you're a computer! In fact, the Environmental Protection Agency (EPA) suggests that putting your school's computers to sleep when they're not in use might reduce a school's energy bill significantly. In a study done at the North Thurston public schools in Olympia, Washington, EPA officials worked with the district to cut computer energy and costs by approximately $45,000 annually! How? By implementing a variety of power-management strategies for the…
Read more
This project is a fun way to try your hand at programming. You'll learn how to create some simple animations, and you'll perform tests and make measurements to help you create more realistic-looking animations. All you need to get started is a Web browser and a text editor (like Notepad).
Read more
What is your favorite font? Is it Chalkboard, Comic Sans, Futura, or Curlz? Whatever your favorite font is, you can test it out with this fun science project.
Read more
The Game of Life is the invention of the mathematician John Conway. It is a cellular automaton, consisting of a grid of squares that turn "on" or "off" depending on simple mathematical rules that involve neighboring squares. Depending on how the grid is first set up (i.e., the initial conditions), various interesting patterns appear. Can you write a Game of Life program in a programming language of your choice? If you are new to programming, check out these resources from the Raspberry Pi…
Read more
Everybody's favorite card in UNO® is the wildcard—why? Because it can stand for any card you want! Your computer uses the same idea. A wildcard on your computer can stand for anything you want when you search. Do this science project to find out if using wildcards to conduct a search can help you find more of what you're looking for.
Read more
Lesson Plan
Grade: 6th-8th
5 reviews
Classifying happy and sad faces is an easy task for most humans, but can we teach a machine to do it? In this fun lesson, students will use machine learning to try this out and see how easy it is for bias to creep in. This experiment requires no computer programming skills! In an optional extension, students will also use their imaginations to explore the potential benefits and dangers of artificial intelligence solutions. This lesson will give students an awareness of how prevalent artificial…
Read more
NGSS Performance Expectations:
Jpeg, bmp, gif, tiff ... do these just look like words that you and your friends might make up for your own secret language? They are actually just a few of the file formats (which means "types") that you can use to save your favorite photo on your computer. But does it matter which one you use? Try this simple science fair project to find out and you'll never choose the wrong one again!
Read more
Can you remember all of your ABC's? Computers need to "remember" letters too. Every time we use a computer to write a story, the computer needs to "remember" the letters in the story by saving them to the computer's memory as a file. In this experiment find out how much memory it takes for the computer to "remember" a series of letters.
Read more
|









