Fifth Grade Projects, Lessons, Activities (907 results)
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Block off one-third of a soccer net with a cone, 5-gallon bucket or some other suitable object. Shoot into the smaller side from a set distance, but systematically varying the angle to the goal line. Take enough shots at each angle to get a reliable sample. How does success vary with angle? For a basic project: How do you think your success rate will vary with angle? Draw a conclusion from your experimental results. A bar graph showing success rate at different angles can help to…
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Do you like to read? Did you know that most people read without even thinking about it? Find out in this experiment how a simple reading/color test called the Stroop Effect can show you how your brain works.
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Video games are entertainment, but like other such media (say Oscar-winning movies or award-winning books), they can also point out challenges facing people. In this science project, you will design and create a fishing video game that teaches the player about which fish are plentiful enough to catch and which fish are not because their population is declining. Maybe your game can help solve the problem of over-fishing and help sustain healthy fish populations. All while having fun of course!
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Is your PC an energy hog? Check out this science fair project to determine how much power your PC really uses, and if it is an energy hog, how you can reduce its appetite for energy. You'll learn how to profile and streamline your computer's power usage, while still enjoying every feature of your machine.
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Did you know that your guitar has a secret? Yes, that's right—hidden along each string are special places where you can play harmonics and make your guitar sound like a bell! In this music science fair project, you'll find out where the main harmonics are located on a guitar, and then see how those locations are related to the length of the strings. So get out your guitar—it's time to ring in a science fair project!
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Did you know that the average child sees 20,000 30-second TV commercials in just one year? That's a lot of encouragement to buy new toys, clothes, entertainment, and food. In this behavioral science fair project, you'll find out some other ways (besides commercials) that marketers use to try and get adults to buy products, like having them touch or hold an item. You'll find out if these methods work with kids, too, and if they increase how much people are willing to pay for a product. It's a…
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You are looking under your bed for that video game you want to play, when you come across a real treasure—an open bag of potato chips that you forgot about! A crispy and salty potato chip is a tasty treat. But wait! This potato chip is not crisp and does not taste as great as it should. What happened? The chips have gone rancid! In this cooking and food science fair project, you will look into what factors turned your chips rancid.
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Jpeg, bmp, gif, tiff ... do these just look like words that you and your friends might make up for your own secret language? They are actually just a few of the file formats (which means "types") that you can use to save your favorite photo on your computer. But does it matter which one you use? Try this simple science fair project to find out and you'll never choose the wrong one again!
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If you browse through a candy cookbook, you might notice that many of the recipes call for corn syrup in addition to sugar. Both sugar and corn syrup are sweet, so why do you need corn syrup if you already have sugar? In candy making, corn syrup is known as an interfering agent. But what does this mean and how does it work? You can find out for yourself by making two batches of rock candy, one with corn syrup and one without. For example, you could alter the science project When Science is…
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Video games come in many varieties: aim-and-shoot games, city-building games, racing games... the list goes on. In many, you get points for colliding with or hitting something. In this computer and video games project, you will learn about how hit boxes are used to detect collisions and you will determine if the size and placement of a hit box affects the score in the game.
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