Middle School, Sports Science Science Projects (54 results)
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There is a bewildering selection of different golf balls to choose from for playing the game. Some less expensive, some more expensive, all with different claims for the advantages they will bring to your game. This project can help you determine which type of golf ball is right for you.
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It's fun to go swimming! To feel the power of your body as you launch yourself into the water. But did you know that swimming isn't just about skill and athleticism? The human body consists of skin, contours, and curves. How the water moves along your body and the clothing you are wearing determines how fast you can go. In this science fair project, you will investigate the effects of a force called drag. You will compare the time it takes to swim 25 meters in a swimsuit versus swimming the…
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The goal of every golfer is to hit the golf ball as far as possible down the fairway. A key factor in determining the distance that the ball will travel is the velocity of the club when it strikes the ball. In this sports science fair project, you will determine exactly how distance is related to club velocity. Time to tee off!
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How much difference does the spiraling motion of a well-thrown football make on the distance of the throw (compared to wobbling, or end-over-end motion of the ball)? Think of a way to reproducibly produce the desired ball motion and launch it with a constant force to find out. (For more information on the physics, see Gay, 2004.)
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Skateboarder alert: Extreme performance needed in this project. You can cruise and carve while you investigate which skateboard wheels produce the fastest (and slowest) rides on your terrain in these experiments. You pick the wheels and design the tests you think will produce the most extreme results for speed and turns. Do this project and you can work on your ride and learn some science about the speed, spin, and design of skateboard wheels.
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When the punter is trying to hit the "coffin corner" (within the opposing team's 10-yard line), out of bounds, what is the best angle to kick the ball for correct distance and maximum "hang time?" (For more information on the physics involved, see: Gay, 2004, Chapters 4 and 5.)
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You can model this with an ice cube sliding down a plank: how high do you need to lift the end of the plank before the ice cube starts to slide? Try this with one side plain wood and the flip side waxed wood (use paraffin wax, candle wax or ski wax). Make sure both sides are equally smooth to start with. Do at least three trials. More advanced: using what you know about the forces acting on the ice cube, derive equations to calculate the coefficient of friction for each case. Variation: chill…
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Have you ever seen a skateboarder jump over an obstacle or slide down a railing? It looks like they are defying the laws of physics when they perform these tricks. It looks like it, but that's not the case. Physics describes the motion of objects and it is a skateboarder's best friend! All of these tricks can be explained by physics. In this sports science fair project, you will learn how speed affects "popping an ollie." The ollie is a basic skateboarding trick, and it's the first step to more…
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This project can apply to soccer, hockey, baseball and many other sports. What is the effect of stopping the kick/shot/swing at the moment of impact vs. following through? Think of a way to measure the outcome in each case, and explain your results. (idea from Gardner, 2000, 83-85; for more information with regard to specific sports, see: Barr, 1990, 12-14; Gay, 2004, 142-144; Adair, 2002, 30.)
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If you have a multi-speed bike, you know that you can make it easier or harder to pedal just by shifting gears. Ever wonder how that works? You can investigate this a number of ways. A basic approach is to use a selection of spools of thread (with different diameters), a board with two nails, and a rubber band. Place a spool over each nail, and put the rubber band over them. Mark the 12:00 position on each spool so that you can count revolutions. Turn one spool through a full circle and…
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