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Fourth Grade, Mechanical Engineering Lesson Plans (4 results)

If you're interested in object motion and enjoy building things or taking mechanical things apart to see how they work, then it sounds like you'd be interested in mechanical engineering.

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Lesson Plan Grade: 3rd-5th
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18 reviews
Are paper airplanes a nuisance in your classroom? They don't have to be! Those distractions can be a constructive learning opportunity: use them to teach your students about the engineering design process. In this fun lesson, you will be the "customer" ordering a paper airplane, and your student teams will be engineering companies that will manufacture planes. Before they start making planes, they need to define the criteria and constraints of this engineering problem. Read more
NGSS Performance Expectations:
  • 3-5-ETS1-1. Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
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Lesson Plan Grade: 6th-8th
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Junkbots are easy-to-build robots that you can make using a simple circuit and some recyclable materials. In this lesson, your students will learn about engineering design as they compete to build the fastest robot. No previous robotics experience is required! Read more
NGSS Performance Expectations:
  • MS-ETS1-4. Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
Lesson Plan Grade: 4th-8th
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What would your students do if your town's water supply was cut off due to an equipment failure or natural disaster? Inspired by Global Problem Solvers: The Series, in this lesson plan they will tackle a real-world engineering challenge by building a prototype of a device that can manually pump water during an emergency. They will also think like entrepreneurs and come up with a business plan for how their device could be produced, sold, and used in the real world. This lesson is one of… Read more
NGSS Performance Expectations:
  • 3-5-ETS1-1. Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
  • 3-5-ETS1-2. Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
  • 3-5-ETS1-3. Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
  • MS-ETS1-1. Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
  • MS-ETS1-2. Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
  • MS-ETS1-4. Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
Lesson Plan Grade: 3rd-5th
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In this fun engineering lesson plan, your students will build devices from paper, tape, string, and paper clips to pick up and retrieve a ping pong ball. The challenge is to pick up the ball from as far away as possible! Middle school and high school versions of this lesson plan are also available. The 2023 competition is over, but you can see what students built and learn about the winners on the 2023 Engineering Challenge summary page. Read more
NGSS Performance Expectations:
  • 3-5-ETS1-2. Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
Lesson Plan Grade: 3rd-8th
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Coming up with new ideas is hard! How do engineers design new things or improve existing ones? Engineers and inventors use different brainstorming techniques to help them think outside the box and come up with new ideas. In this lesson plan, your students will practice brainstorming with a method called SCAMPER. Read more
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